Barkerrr

United Kingdom
228 matches tracked 37 matches in 30 days
Last updated:

How does Barkerrr play?

Rating 0.97 K/R 0.70 ADR 77.5 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 228 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

all ELO ranges

Compared with 2,089 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 54%+4 pp · Ø 50% better than 72%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.96−0.06 · Ø 1.02 better than 21%
Pistol kills per match 2.6
Knife kills 2 in 228 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 32%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 27x 4K, 3 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 16%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.70, ADR at 77.0
▼ Got worse
Rating −0.06, Win rate −11 pp, ELO −281

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months unchanged at 0.70. Slightly below the average (0.73).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +33 ELO
24 matches · 38% win rate
On Fridays −3 ELO, win rate 44%

Barkerrr loses the most ELO in match 4 of the day: +33 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.12 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
60% better than 80%
0.71 better than 34%
80.0 better than 44%
0.96 better than 23%
48% of 323 duels better than 29%
44% of 27 situations better than 68%
Anubis40
50% better than 39%
0.66 better than 13%
75.5 better than 20%
0.91 better than 12%
47% of 170 duels better than 24%
31% of 13 situations better than 31%
Dust 237
35% better than 7%
0.67 better than 17%
71.9 better than 10%
0.93 better than 15%
45% of 164 duels better than 17%
44% of 16 situations better than 67%
Ancient34
56% better than 59%
0.76 better than 56%
81.6 better than 51%
1.06 better than 59%
48% of 174 duels better than 27%
59% of 27 situations better than 93%
Inferno22
41% better than 13%
0.74 better than 48%
80.7 better than 44%
1.05 better than 49%
55% of 108 duels better than 65%
31% of 16 situations better than 27%
Cache16
56% -
0.76 -
79.6 -
1.10-
42% of 60 duels -
50% of 6 situations -
Nuke15
53% right on the average
0.63 better than 8%
71.2 better than 10%
0.85 better than 5%
43% of 68 duels better than 14%
25% of 4 situations better than 17%

Compared with players on the same level who have at least 15 matches on the map.

How Barkerrr plays

Across 228 matches Barkerrr averages K/R 0.70, ADR 77.5 and a rating of 0.97. Most room to improve: 3K rounds at 3.3%, better than only 16% of level 10 · all ELO ranges players. Averages 15.2 kills per match with 54% headshots. The strongest map is Mirage with a 60% win rate in 63 matches. In 74 of 228 matches the rating was 1.10 or higher (32%), in 107 it was below 0.90. In 161 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. Barkerrr loses the most ELO in match 4 of the day (+33 ELO, win rate 38%). Things go best on Ancient (+151 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +61 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.06, Win rate −11 pp, ELO −281. Unchanged in recent months: K/R at 0.70, ADR at 77.0. Last 30 days: 37 matches, win rate 38%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.