Barkerrr
How does Barkerrr play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).
Compared with 2,089 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Weakness13% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.02).
Impact
WeaknessExactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.17 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months unchanged at 0.70. Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.04. Last 3 months: 0.96 (at the start 1.02). Clearly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 83.1. Last 3 months: 77.0 (at the start 79.5). Slightly below the average (80.3).
Share of headshot kills
Best month: October 2026 with 58%. Last 3 months: 54% (at the start 52%). Clearly above the average (50%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 49% (at the start 60%). Right on the average (49%).
Best month: August 2026 with 2,430. Last 3 months: 2,054 (at the start 2,335).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 228 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Barkerrr loses the most ELO in match 4 of the day: +33 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Ancient
- Highest rating in a match: 2.12 · Mirage
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 228 matchesCompared with players on the same level who have at least 15 matches on the map.
How Barkerrr plays
Across 228 matches Barkerrr averages K/R 0.70, ADR 77.5 and a rating of 0.97. Most room to improve: 3K rounds at 3.3%, better than only 16% of level 10 · all ELO ranges players. Averages 15.2 kills per match with 54% headshots. The strongest map is Mirage with a 60% win rate in 63 matches. In 74 of 228 matches the rating was 1.10 or higher (32%), in 107 it was below 0.90. In 161 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. Barkerrr loses the most ELO in match 4 of the day (+33 ELO, win rate 38%). Things go best on Ancient (+151 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +61 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.06, Win rate −11 pp, ELO −281. Unchanged in recent months: K/R at 0.70, ADR at 77.0. Last 30 days: 37 matches, win rate 38%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.