BarbuZz

France
322 matches tracked 102 matches in 30 days
Last updated:

How does BarbuZz play?

Rating 1.06 K/R 0.73 ADR 77.2 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 322 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+2 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 25%+14 pp · Ø 11% better than 91%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 2.6
Knife kills 4 in 322 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 35%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 18%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 59x 4K, 6 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 73%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 77%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ELO at 2,707
▼ Got worse
K/R −0.13, Rating −0.20, ADR −10.8, Win rate −21 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.72 (at the start 0.85). Just below the average (0.74).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −259 ELO
32 matches · 44% win rate
In match 1 of the day −75 ELO
71 matches · 45% win rate
On Wednesdays −80 ELO, win rate 46%

BarbuZz loses the most ELO on Nuke: −259 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.20 · Dust 2

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
48% better than 31%
0.76 better than 53%
80.4 better than 42%
1.09 better than 59%
57% of 526 duels better than 76%
41% of 46 situations better than 57%
Inferno55
60% better than 59%
0.76 better than 40%
79.0 better than 23%
1.11 better than 47%
59% of 187 duels better than 72%
38% of 32 situations better than 47%
Anubis53
55% better than 54%
0.70 better than 25%
73.8 better than 12%
1.03 better than 42%
47% of 232 duels better than 22%
32% of 41 situations better than 33%
Cache38
42% better than 11%
0.74 better than 30%
77.9 better than 21%
1.06 better than 36%
55% of 162 duels right on the average
42% of 24 situations better than 58%
Nuke32
44% better than 14%
0.70 better than 19%
73.0 better than 10%
1.00 better than 25%
54% of 128 duels better than 56%
50% of 16 situations better than 75%
Ancient21
67% better than 89%
0.65 better than 8%
69.1 better than 2%
0.93 better than 12%
47% of 66 duels better than 21%
44% of 9 situations better than 66%
Mirage6
50% -
0.71 -
72.5 -
0.97-
40% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BarbuZz plays

Across 322 matches BarbuZz averages K/R 0.73, ADR 77.2 and a rating of 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 46% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 136 of 322 matches the rating was 1.10 or higher (42%), in 109 it was below 0.90. In 282 matches with detailed stats: 59 4Ks and 6 aces. Best month by rating: July 2026 at 1.24. BarbuZz loses the most ELO on Nuke (−259 ELO, win rate 44%). Things go best in match 4 of the day (+211 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +211 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.13, Rating −0.20, ADR −10.8, Win rate −21 pp. Unchanged in recent months: ELO at 2,707. Last 30 days: 102 matches, win rate 50%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.