BarbuZz
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).
Compared with 10,593 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 10% of rounds and so clearly below the average (11%).
Clutch
Average19% of 1v2s won and so just below the average (21%).
Weapons and aim
Average46% headshots and so well below the average (52%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).
Utility and deaths
AverageDied in 68% of rounds and so clearly below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.85. Last 3 months: 0.72 (at the start 0.85). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.24. Last 3 months: 1.04 (at the start 1.24). Right on the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 86.9. Last 3 months: 76.1 (at the start 86.9). Slightly below the average (80.6).
Share of headshot kills
Best month: August 2026 with 46%. Last 3 months: 46% (at the start 44%). Well below the average (52%).
Matches won (win rate)
Best month: July 2026 with 70%. Last 3 months: 49% (at the start 70%). Clearly below the average (52%).
Best month: October 2026 with 2,913. Last 3 months: 2,707 (at the start 2,697).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 51%.
Patterns
From the last 322 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
BarbuZz loses the most ELO on Nuke: −259 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Dust 2
- Longest win streak: 7 wins in a row · Inferno
- Highest rating in a match: 2.20 · Dust 2
Maps in detail
from the last 322 matchesCompared with players on the same level who have at least 15 matches on the map.
How BarbuZz plays
Across 322 matches BarbuZz averages K/R 0.73, ADR 77.2 and a rating of 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 46% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 136 of 322 matches the rating was 1.10 or higher (42%), in 109 it was below 0.90. In 282 matches with detailed stats: 59 4Ks and 6 aces. Best month by rating: July 2026 at 1.24. BarbuZz loses the most ELO on Nuke (−259 ELO, win rate 44%). Things go best in match 4 of the day (+211 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +211 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.13, Rating −0.20, ADR −10.8, Win rate −21 pp. Unchanged in recent months: ELO at 2,707. Last 30 days: 102 matches, win rate 50%, net ELO −33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.