Bannn

USA
122 matches tracked
ELO
2,040
Peak across the last 122 matches: 2,040
Rank NA ▼ 263 places
#6,773 #3,805 in US
30 days · before #6,510 · best #6,263
Last updated:

How does Bannn play?

Rating 1.07 (from 48 matches) K/R 0.76 ADR 79.0 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 48 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−10 pp better than 12%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 13%+2 pp better than 65%
K/D 1.07+0.03 better than 61%
Pistol kills per match 3.0
Knife kills 1 in 122 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.3 pp better than 38%
Rounds with 3K 4.2%+0.1 pp better than 54%
MVPs per match 2.40.0 level
4Ks and aces 12x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 3.2−0.9 better than 24%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +7 pp, ELO +91
= Stayed the same
K/R at 0.75, ADR at 76.7
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.75 (at the start 0.77).

Patterns

From the last 122 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
32 matches · 44% wins
In match 1 of the day ±0 ELO
40 matches · 43% wins
On Tuesdays −38 ELO, win rate 45%

Bannn loses the most ELO on Dust 2: −3 ELO, 44% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.24 · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
52% level
0.79 better than 71%
78.4 better than 36%
1.15 better than 82%
55% of 145 duels better than 70%
31% of 13 situations better than 28%
Dust 232
44% better than 22%
0.71 better than 34%
78.3 better than 35%
0.78-
47% of 105 duels better than 26%
8% of 13 situations better than 1%
Ancient17
71% better than 94%
0.82 better than 83%
84.0 better than 61%
1.23-
56% of 66 duels better than 75%
44% of 9 situations better than 65%
Inferno16
56% better than 55%
0.75 level
77.9 better than 27%
0.88-
52% of 56 duels level
20% of 5 situations better than 15%
Anubis11
27% -
0.73 -
74.8 -
1.21-
59% of 39 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bannn plays

Across 122 matches Bannn averages K/R 0.76 and ADR 79.0; the rating across the 48 rated matches is 1.07. Most room to improve: Clutch 1v1 won at 30%. That is better than only 12% of players on level 10. On average 17.1 kills per match, 49% of them headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 22 of 48 matches the rating was 1.10 or higher (46%), in 16 it was below 0.90. In 48 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: August 2026 at 1.07. Bannn loses the most ELO on Dust 2 (−3 ELO, win rate 44%). Things go best on Mirage (+51 ELO, win rate 52%). Improved over the last three months: Win rate +7 pp, ELO +91. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.75, ADR at 76.7. Last 30 days: 5 matches, win rate 80%, ELO balance +22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.