Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 636 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (9%).
Clutch
Average50% of 1v1s won and so well above the average (36%).
Weapons and aim
Average0.76 K/D and so clearly below the average (0.91).
Impact
WeaknessExactly 3 kills in 1.4% of rounds and so well below the average (3.5%).
Utility and deaths
AverageDied in 70% of rounds and so well below the average (74%). Lower is better.
Progress
One value per month, dashed line is the level 2 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.55. Last 3 months: 0.52 (at the start 0.53). Well below the average (0.68).
Rating, 1.00 is an average match
Best month: June 2026 with 0.82. Last 3 months: 0.76 (at the start 0.79). Well below the average (0.93).
Damage per round (ADR)
Best month: August 2026 with 61.6. Last 3 months: 61.6 (at the start 60.4). Well below the average (74.7).
Share of headshot kills
Best month: July 2026 with 42%. Last 3 months: 41% (at the start 30%). Right on the average (41%).
Matches won (win rate)
Best month: June 2026 with 65%. Last 3 months: 48% (at the start 58%). Slightly below the average (50%).
Best month: July 2026 with 823. Last 3 months: 573 (at the start 801).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 45 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 1.33 · Ancient
- Most kills in a match: 26 · Mirage
Maps in detail
from the last 45 matchesCompared with players on the same level who have at least 15 matches on the map.
How Bandit_212 plays
Across 45 matches Bandit_212 averages K/R 0.53, ADR 61.0 and a rating of 0.78. Biggest strength: Clutch 1v1 won at 50%, better than 97% of level 2 players. Most room to improve: 3K rounds at 1.4%, better than only 1% of level 2 players. Averages 12.3 kills per match with 35% headshots. The strongest map is Dust 2 with a 69% win rate in 16 matches. In 6 of 45 matches the rating was 1.10 or higher (13%), in 33 it was below 0.90. Best month by rating: June 2026 at 0.82. Improved over the last three months: Headshots +11 pp. Got weaker: Win rate −10 pp, ELO −228. Unchanged in recent months: K/R at 0.52, Rating at 0.76, ADR at 61.6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.