Bananka007

IL
On FACEIT since 2020 177 matches tracked 25 matches in 30 days
Last updated:

How does Bananka007 play?

Rating 1.13 (from 145 matches) K/R 0.81 ADR 87.4 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 145 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 88%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 4%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 79%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.14+0.11 · Ø 1.03 better than 78%
Pistol kills per match 2.7
Knife kills 2 in 177 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.2%).

2K rounds 15.5%+2.3 pp · Ø 13.2% better than 88%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 54%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 26x 4K, 4 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 89%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 57%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 38%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, ELO +346
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 86.3, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −36 ELO
43 matches · 58% win rate
In match 2 of the day +11 ELO
39 matches · 46% win rate
On Thursdays −25 ELO, win rate 41%

Bananka007 loses the most ELO on Dust 2: −36 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 2.61 · Mirage

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
57% better than 69%
0.79 better than 68%
86.1 better than 72%
1.09 better than 66%
51% of 264 duels better than 47%
28% of 25 situations better than 21%
Dust 243
58% better than 70%
0.83 better than 84%
86.9 better than 75%
1.18 better than 86%
57% of 153 duels better than 79%
52% of 21 situations better than 85%
Ancient25
36% better than 6%
0.76 better than 54%
83.8 better than 58%
1.03 better than 46%
50% of 115 duels better than 39%
55% of 11 situations better than 86%
Anubis24
63% better than 82%
0.84 better than 87%
94.7 better than 95%
1.19 better than 87%
62% of 130 duels better than 93%
50% of 10 situations better than 78%
Cache8
63% -
0.88 -
92.0 -
1.21-
59% of 32 duels -
67% of 3 situations -
Inferno8
63% -
0.79 -
90.2 -
1.22-
57% of 23 duels -
50% of 4 situations -
Nuke6
67% -
0.88 -
88.2 -
1.23-
42% of 31 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bananka007 plays

Across 177 matches Bananka007 averages K/R 0.81 and ADR 87.4; the rating across the 145 rated matches is 1.13. Biggest strength: Utility hit rate at 41%, better than 89% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 70 of 145 matches the rating was 1.10 or higher (48%), in 42 it was below 0.90. In 105 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: October 2026 at 1.18. Bananka007 loses the most ELO on Dust 2 (−36 ELO, win rate 58%). Things go best from match 5 of the day (+47 ELO, win rate 69%). From match no. 5 of the day on, things go best: 69% win rate, +47 ELO. Improved over the last three months: Headshots +5 pp, ELO +346. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 86.3, Win rate at 56%. Last 30 days: 25 matches, win rate 68%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.