Bakoyasha

Russia
On FACEIT since 2022 120 matches tracked
Last updated:

How does Bakoyasha play?

Rating 1.03 (from 74 matches) K/R 0.76 ADR 85.2 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 74 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 50%−1 pp · Ø 51% better than 34%

Clutch

Weakness
Last one alive

19% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 19%−19 pp · Ø 38% better than 1%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 21%+10 pp · Ø 11% better than 86%
K/D 1.02−0.01 · Ø 1.03 better than 39%
Pistol kills per match 3.7
Knife kills 2 in 120 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 47%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 8x 4K, 0 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 68%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.12, ADR +4.3
= Stayed the same
Headshots at 53%, Win rate at 49%, ELO at 2,506
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −6 ELO
31 matches · 39% win rate
In match 2 of the day ±0 ELO
22 matches · 41% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 40%
On Wednesdays −30 ELO, win rate 41%

Bakoyasha loses the most ELO in match 1 of the day: −6 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.43 · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
55% better than 61%
0.79 better than 68%
87.8 better than 78%
1.02 better than 43%
49% of 171 duels better than 34%
38% of 16 situations right on the average
Dust 226
42% better than 15%
0.77 better than 59%
86.1 better than 72%
1.10 better than 66%
48% of 87 duels better than 28%
20% of 10 situations better than 9%
Ancient11
27% -
0.75 -
84.7 -
1.01-
43% of 37 duels -
0% of 4 situations -
Anubis10
40% -
0.78 -
81.4 -
0.92-
45% of 29 duels -
100% of 1 situations -
Inferno10
60% -
0.63 -
76.5 -
0.95-
58% of 19 duels -
-
Nuke4
25% -
0.68 -
74.2 -
0.98-
47% of 15 duels -
100% of 2 situations -
Overpass3
33% -
0.85 -
88.2 -
1.35-
80% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Bakoyasha plays

Across 120 matches Bakoyasha averages K/R 0.76 and ADR 85.2; the rating across the 74 rated matches is 1.03. Biggest strength: 3K rounds at 6.2%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 19%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 26 of 74 matches the rating was 1.10 or higher (35%), in 26 it was below 0.90. In 45 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. Bakoyasha loses the most ELO in match 1 of the day (−6 ELO, win rate 39%). Things go best on Dust 2 (+24 ELO, win rate 42%). Improved over the last three months: K/R +0.04, Rating +0.12, ADR +4.3. Unchanged in recent months: Headshots at 53%, Win rate at 49%, ELO at 2,506.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.