Bacinstein

Ukraine
397 matches tracked 195 matches in 30 days
Last updated:

How does Bacinstein play?

Rating 1.01 (from 323 matches) K/R 0.73 ADR 79.9 from 397 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 6
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 323 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Hits the head
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (327 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 51%+1 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 64%
Clutch 1v2 won 21%−1 pp better than 51%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+8 pp better than 87%
AWP share of kills 6%−5 pp better than 36%
K/D 1.00+0.02 better than 63%
Pistol kills per match 2.7
Knife kills 5 in 397 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.7 pp better than 69%
Rounds with 3K 3.8%0.0 pp level
MVPs per match 2.3+0.1 better than 69%
4Ks and aces 57x 4K, 5 aces in 327 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 5.7+1.6 better than 84%
Enemies flashed per round 0.23−0.03 better than 42%
Rounds with a death 73%0 pp level

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Headshots +4 pp, Win rate +4 pp
= Stayed the same
K/R at 0.73, ADR at 80.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months unchanged at 0.73.

Patterns

From the last 397 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −93 ELO
94 matches · 45% wins
In match 4 of the day −67 ELO
41 matches · 39% wins
Between 0:00 and 6:00 −62 ELO, win rate 36%
On Saturdays −29 ELO, win rate 39%

Bacinstein loses the most ELO on Ancient: −93 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Anubis
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 397 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis125
49% better than 41%
0.73 better than 54%
79.3 better than 48%
1.03 better than 64%
51% of 458 duels better than 55%
42% of 62 situations better than 61%
Ancient94
45% better than 34%
0.75 better than 66%
83.2 better than 70%
1.01 better than 61%
54% of 466 duels better than 74%
37% of 54 situations better than 47%
Inferno87
44% better than 26%
0.71 better than 55%
80.1 better than 57%
0.98 better than 48%
47% of 294 duels better than 33%
39% of 54 situations better than 54%
Nuke39
46% better than 24%
0.73 better than 45%
74.9 better than 24%
1.03-
53% of 98 duels better than 67%
37% of 27 situations better than 48%
Dust 227
67% better than 95%
0.74 better than 65%
80.0 better than 56%
1.00-
52% of 56 duels better than 65%
50% of 4 situations better than 82%
Cache22
41% -
0.68 -
75.2 -
0.93-
49% of 68 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bacinstein plays

Across 397 matches Bacinstein averages K/R 0.73 and ADR 79.9; the rating across the 323 rated matches is 1.01. Biggest strength: Headshot rate at 53%. That is better than 87% of players on level 6. On average 16.2 kills per match, 53% of them headshots. The strongest map is Dust 2 with a 67% win rate in 27 matches. In 117 of 323 matches the rating was 1.10 or higher (36%), in 125 it was below 0.90. In 327 matches with detailed stats: 57 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. Bacinstein loses the most ELO on Ancient (−93 ELO, win rate 45%). Things go best on Anubis (+12 ELO, win rate 49%). Improved over the last three months: Headshots +4 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.73, ADR at 80.1. Last 30 days: 195 matches, win rate 48%, ELO balance −131.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.