Babriha02

Ukraine
23 matches tracked 23 matches in 30 days
Last updated:

How does Babriha02 play?

Rating 1.16 K/R 0.85 ADR 94.3 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 8
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 23 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More damage per round than the level 8 average. Rarely on the AWP.
EntryDamageRifler
better than most on level 8 about average weaker than most

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

Babriha02 gets the first kill in 13 of 100 rounds. 3 percentage points above the level 8 average (10%).

Rounds with first kill 13%+3 pp better than 86%
Opening duels won 55%+5 pp better than 85%

Clutch

Average
Last one alive

Babriha02 wins 56 of 100 1v1s. 18 percentage points above the level 8 average (38%).

Clutch 1v1 won 56%+18 pp better than 99%
Clutch 1v2 won 13%−7 pp better than 8%
Clutch kills per match 1.2−0.4 better than 14%

Weapons and aim

Average
Where do the kills come from?

1.19 kills per death. 0.19 above the level 8 average (1.00).

Headshot rate 43%−4 pp better than 25%
AWP share of kills 4%−6 pp better than 24%
K/D 1.19+0.19 better than 95%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

Babriha02 gets exactly 2 kills in 18.5 of 100 rounds. 5.4 percentage points above the level 8 average (13.1%).

2K rounds 18.5%+5.4 pp better than 99%
3K rounds 4.8%+0.9 pp better than 83%
MVPs per match 3.1+0.9 better than 98%
4Ks and aces 2x 4K, 1 ace in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.03 enemies flashed per round (3 per 100 rounds). 0.25 below the level 8 average (0.28).

Utility hit rate 33%−2 pp better than 37%
Utility damage per round 4.0−0.3 better than 47%
Enemies flashed per round 0.03−0.25 better than 1%
Deaths per round 72%0 pp on par

Patterns

Soon this shows where Babriha02 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 6 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Nuke
  2. Most kills in a match: 31 · Ancient
  3. Highest rating in a match: 1.96 · Nuke

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage6
67% -
0.92 -
94.4 -
1.32-
63% of 24 duels -
43% of 7 situations -
Ancient4
50% -
0.94 -
95.1 -
1.22-
55% of 22 duels -
0% of 1 situations -
Anubis3
100% -
0.81 -
93.4 -
1.09-
58% of 19 duels -
100% of 1 situations -
Dust 23
33% -
0.64 -
85.4 -
0.83-
29% of 17 duels -
40% of 5 situations -
Inferno3
67% -
0.93 -
105.7 -
1.23-
60% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Babriha02 plays

Across 23 matches Babriha02 averages K/R 0.85, ADR 94.3 and a rating of 1.16. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 8 players. Most room to improve: Headshot rate at 43%, better than only 25% of level 8 players. Averages 19.4 kills per match with 43% headshots. In 11 of 23 matches the rating was 1.10 or higher (48%), in 5 it was below 0.90. In 23 matches with detailed stats: 2 4Ks and 1 ace. Last 30 days: 23 matches, win rate 61%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.