B_artaS

Poland
184 matches tracked 28 matches in 30 days
Last updated:

How does B_artaS play?

Rating 1.15 (from 115 matches) K/R 0.81 ADR 88.3 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 8
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 115 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average. Rarely on the AWP.
ClutcherDamageRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

B_artaS wins 48 of 100 opening duels. 2 percentage points below the level 8 average (50%).

Rounds with first kill 9%−1 pp better than 33%
Opening duels won 48%−2 pp better than 30%

Clutch

Average
Last one alive

B_artaS wins 45 of 100 1v1s. 7 percentage points above the level 8 average (38%).

Clutch 1v1 won 45%+7 pp better than 83%
Clutch 1v2 won 23%+3 pp better than 64%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.15 kills per death. 0.15 above the level 8 average (1.00).

Headshot rate 42%−5 pp better than 21%
AWP share of kills 0%−10 pp better than 2%
K/D 1.15+0.15 better than 91%
Pistol kills per match 2.8
Knife kills 1 in 184 matches

Impact

Strength
Damage and big rounds

B_artaS gets exactly 2 kills in 15.3 of 100 rounds. 2.2 percentage points above the level 8 average (13.1%).

2K rounds 15.3%+2.2 pp better than 92%
3K rounds 5.1%+1.2 pp better than 89%
MVPs per match 2.5+0.3 better than 78%
4Ks and aces 23x 4K, 3 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.15 enemies flashed per round (15 per 100 rounds). 0.13 below the level 8 average (0.28).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 2.9−1.4 better than 19%
Enemies flashed per round 0.15−0.13 better than 17%
Deaths per round 70%−2 pp better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +11 pp, ELO +220
= Stayed the same
K/R at 0.82, ADR at 89.1
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.82 (at the start 0.79). 0.10 above the level 8 average (0.72).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
58 matches · 40% win rate
In match 1 of the day +73 ELO
69 matches · 46% win rate
Between 0:00 and 6:00 +5 ELO, win rate 39%
On Saturdays −25 ELO, win rate 43%

B_artaS loses the most ELO on Mirage: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Highest rating in a match: 2.33 · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
40% better than 16%
0.82 better than 86%
89.8 better than 90%
1.14 better than 86%
54% of 236 duels better than 69%
42% of 45 situations better than 64%
Dust 250
58% better than 76%
0.84 better than 92%
90.1 better than 91%
1.22 better than 96%
47% of 208 duels better than 30%
46% of 28 situations better than 73%
Anubis31
68% better than 94%
0.84 better than 90%
93.3 better than 95%
1.22 better than 95%
45% of 128 duels better than 20%
50% of 18 situations better than 78%
Inferno20
60% better than 73%
0.80 better than 82%
85.4 better than 78%
1.09-
51% of 79 duels on par
43% of 14 situations better than 65%
Nuke13
31% -
0.60 -
73.2 -
0.82-
38% of 52 duels -
8% of 12 situations -
Cache7
100% -
0.84 -
82.3 -
1.27-
59% of 29 duels -
75% of 4 situations -
Ancient5
20% -
0.67 -
78.5 -
1.02-
25% of 12 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B_artaS plays

Across 184 matches B_artaS averages K/R 0.81 and ADR 88.3; the rating across the 115 rated matches is 1.15. Biggest strength: Rating at 1.15, better than 93% of level 8 players. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 8 players. Averages 17.7 kills per match with 42% headshots. The strongest map is Anubis with a 68% win rate in 31 matches. In 61 of 115 matches the rating was 1.10 or higher (53%), in 29 it was below 0.90. In 115 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: October 2026 at 1.23. B_artaS loses the most ELO on Mirage (−25 ELO, win rate 40%). Things go best on Inferno (+101 ELO, win rate 60%). Match no. 2 of the day goes best: 61% win rate, +11 ELO. Improved over the last three months: Win rate +11 pp, ELO +220. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.82, ADR at 89.1. Last 30 days: 28 matches, win rate 57%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.