BYGYJLMA

Russia
115 matches tracked 115 matches in 30 days
Last updated:

How does BYGYJLMA play?

Rating 1.09 K/R 0.75 ADR 79.9 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 28% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 53%+2 pp better than 64%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 1%−10 pp better than 6%
K/D 1.15+0.12 better than 83%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 18x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 24%−11 pp better than 2%
Utility damage per round 0.8−3.3 better than 1%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 66%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 115 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −35 ELO
22 matches · 36% wins
In match 2 of the day −10 ELO
21 matches · 38% wins

BYGYJLMA loses the most ELO on Ancient: −35 ELO, 36% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 1.98 · Cache
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
58% better than 72%
0.77 better than 62%
83.5 better than 64%
1.11 better than 73%
49% of 154 duels better than 35%
54% of 26 situations better than 89%
Ancient22
36% better than 7%
0.79 better than 71%
84.5 better than 65%
1.12 better than 75%
55% of 80 duels better than 70%
23% of 22 situations better than 17%
Anubis19
63% better than 84%
0.69 better than 24%
73.8 better than 14%
1.06 better than 57%
63% of 68 duels better than 95%
46% of 13 situations better than 70%
Dust 219
42% better than 17%
0.73 better than 46%
76.9 better than 28%
1.06 better than 56%
52% of 66 duels better than 54%
50% of 16 situations better than 80%
Nuke14
50% -
0.73 -
76.6 -
1.06-
50% of 68 duels -
46% of 13 situations -
Cache3
33% -
0.84 -
82.0 -
1.30-
67% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BYGYJLMA plays

Across 115 matches BYGYJLMA averages K/R 0.75, ADR 79.9 and a rating of 1.09. Biggest strength: Rounds with a death at 66%. That is better than 96% of players on level 10. Most room to improve: Utility damage per round at 0.8. That is better than only 1% of players on level 10. On average 16.7 kills per match, 56% of them headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 58 of 115 matches the rating was 1.10 or higher (50%), in 30 it was below 0.90. In 115 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. BYGYJLMA loses the most ELO on Ancient (−35 ELO, win rate 36%). Things go best on Mirage (+153 ELO, win rate 58%). Last 30 days: 115 matches, win rate 51%, ELO balance +265.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.