BYDidi

KZ
42 matches tracked 20 matches in 30 days
Last updated:

How does BYDidi play?

Rating 0.92 K/R 0.67 ADR 78.1 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 2 average.
Headshots
better than most on level 2 about average weaker than most
Level 2

Compared with 636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so right on the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 48%0 pp · Ø 48% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (36%).

Clutch 1v1 won 45%+9 pp · Ø 36% better than 87%
Clutch 1v2 won 12%−7 pp · Ø 19% better than 13%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 31%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly above the average (41%).

Headshot rate 46%+5 pp · Ø 41% better than 84%
AWP share of kills 16%+6 pp · Ø 10% better than 71%
K/D 0.92+0.01 · Ø 0.91 better than 62%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

1.8 MVPs per match and so clearly below the average (1.9).

2K rounds 11.7%−0.2 pp · Ø 11.9% better than 48%
3K rounds 3.2%−0.3 pp · Ø 3.5% better than 53%
MVPs per match 1.8−0.1 · Ø 1.9 better than 42%
4Ks and aces 4x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.22).

Utility hit rate 35%+3 pp · Ø 32% better than 65%
Utility damage per round 4.3+1.0 · Ø 3.3 better than 69%
Enemies flashed per round 0.53+0.31 · Ø 0.22 better than 97%
Deaths per round 73%−1 pp · Ø 74% better than 66%

Progress

One value per month, dashed line is the level 2 average
Whether BYDidi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Patterns

Soon this shows where BYDidi loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 16 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 1.85 · Anubis
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
44% better than 38%
0.66 right on the average
83.0 better than 89%
0.87 better than 40%
47% of 77 duels right on the average
25% of 8 situations better than 23%
Dust 211
45% -
0.64 -
71.6 -
0.90-
45% of 40 duels -
78% of 9 situations -
Inferno5
60% -
0.72 -
81.6 -
1.00-
55% of 22 duels -
67% of 3 situations -
Ancient4
50% -
0.79 -
84.4 -
1.03-
54% of 13 duels -
40% of 5 situations -
Anubis4
50% -
0.61 -
61.5 -
0.95-
35% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BYDidi plays

Across 42 matches BYDidi averages K/R 0.67, ADR 78.1 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 45%, better than 87% of level 2 players. Averages 14.6 kills per match with 46% headshots. The strongest map is Dust 2 with a 45% win rate in 11 matches. In 11 of 42 matches the rating was 1.10 or higher (26%), in 22 it was below 0.90. In 42 matches with detailed stats: 4 4Ks and 0 aces. Last 30 days: 20 matches, win rate 40%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.