BR8

USA
39 matches tracked
ELO
2,068
Rank NA ▼ 2,572 places
#6,153 #3,022 in US
30 days · before #3,581 · best #3,581
Last updated:

How does BR8 play?

Rating 1.05 (from 17 matches) K/R 0.72 ADR 76.5 from 39 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 17 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 0% normal 0.90 to 1.09 41% weak 0.75 to 0.89 29% very weak below 0.75 12%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 39%−12 pp better than 1%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 13%−8 pp better than 7%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 0%−11 pp better than 1%
K/D 1.01−0.02 better than 40%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.5 pp better than 33%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.30.0 level
4Ks and aces 6x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 5%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.50+0.20 better than 92%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.74.

Patterns

From the last 39 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
21 matches · 33% wins

BR8 loses the most ELO in match 1 of the day: ±0 ELO, 33% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Dust 2
  2. Most kills in a match: 40 · Ancient
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 39 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis13
54% -
0.68 -
75.6 -
0.90-
38% of 47 duels -
10% of 10 situations -
Dust 28
50% -
0.79 -
85.8 -
1.28-
44% of 41 duels -
45% of 11 situations -
Cache7
43% -
0.66 -
71.9 -
0.87-
52% of 31 duels -
50% of 6 situations -
Nuke6
33% -
0.64 -
67.2 -
0.88-
33% of 21 duels -
25% of 4 situations -
Ancient4
25% -
0.86 -
82.9 -
1.24-
40% of 10 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BR8 plays

Across 39 matches BR8 averages K/R 0.72 and ADR 76.5; the rating across the 17 rated matches is 1.05. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Opening duels won at 39%. That is better than only 1% of players on level 10. On average 16.0 kills per match, 58% of them headshots. In 3 of 17 matches the rating was 1.10 or higher (18%), in 7 it was below 0.90. In 29 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. BR8 loses the most ELO in match 1 of the day (±0 ELO, win rate 33%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.