BOYCOLD

USA
93 matches tracked
ELO
2,745
Peak across recorded matches: 2,769
Rank OCE
#118
US #485 in US
30 days · prev. #118 · best #114
Last updated:

How does BOYCOLD play?

Rating 1.00 (from 43 matches) K/R 0.74 ADR 84.1 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 43 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

36% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 21%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 98%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.01−0.02 · Ø 1.03 better than 35%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.2%).

2K rounds 16.0%+2.8 pp · Ø 13.2% better than 92%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 5x 4K, 0 aces in 23 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.31).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.06−0.25 · Ø 0.31 better than 1%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.07, ELO +50
= Stayed the same
K/R at 0.75, ADR at 83.6
▼ Got worse
Headshots −5 pp, Win rate −3 pp

Aug 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.02 · Mirage
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
65% better than 90%
0.81 better than 76%
87.5 better than 77%
1.16 better than 83%
56% of 86 duels better than 76%
33% of 9 situations better than 35%
Dust 219
42% better than 15%
0.68 better than 17%
78.6 better than 34%
0.90-
40% of 42 duels better than 3%
33% of 3 situations better than 36%
Ancient14
79% -
0.74 -
89.9 -
0.99-
50% of 64 duels -
67% of 3 situations -
Anubis6
50% -
0.69 -
80.7 -
0.82-
48% of 21 duels -
-
Cache5
60% -
0.63 -
77.8 -
0.45-
33% of 3 duels -
0% of 1 situations -
Inferno4
50% -
0.71 -
75.2 -
0.74-
67% of 6 duels -
-
Nuke3
67% -
0.63 -
71.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How BOYCOLD plays

Across 93 matches BOYCOLD averages K/R 0.74 and ADR 84.1; the rating across the 43 rated matches is 1.00. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 63% headshots. The strongest map is Ancient with a 79% win rate in 14 matches. In 15 of 43 matches the rating was 1.10 or higher (35%), in 16 it was below 0.90. In 23 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. Things go best on Mirage (+75 ELO, win rate 65%). From match no. 5 of the day on, things go best: 68% win rate, −25 ELO. Improved over the last three months: Rating +0.07, ELO +50. Got weaker: Headshots −5 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.75, ADR at 83.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.