BOT_Killi

France
62 matches tracked 31 matches in 30 days
Last updated:

How does BOT_Killi play?

Rating 0.79 K/R 0.59 ADR 66.8 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3% on level 4
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 35%
Rating spread from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 5% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 55%
Player type
Hits the head
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 40%
Opening duels won 48%−1 pp better than 49%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 75%
Clutch 1v2 won 18%−4 pp better than 36%
Clutch kills per match 1.2−0.4 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+11 pp better than 95%
AWP share of kills 20%+9 pp better than 84%
K/D 0.76−0.20 better than 4%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.8%−1.9 pp better than 14%
Rounds with 3K 2.3%−1.3 pp better than 6%
MVPs per match 1.7−0.4 better than 14%
4Ks and aces 5x 4K, 1 ace in 46 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 24%−10 pp better than 6%
Utility damage per round 2.3−1.5 better than 18%
Enemies flashed per round 0.25+0.01 better than 56%
Rounds with a death 79%+6 pp better than 6%

Progress

One value per month, dashed line is the Level 4 average
Whether BOT_Killi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 46 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.60
JunJulAugSepOct

Best month: August 2026 with 0.63.

Patterns

From the last 62 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −12 ELO
26 matches · 46% wins
In match 1 of the day +10 ELO
25 matches · 36% wins

BOT_Killi loses the most ELO on Mirage: −12 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Dust 2
  2. Most kills in a match: 26 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
46% better than 39%
0.60 better than 10%
68.4 better than 9%
0.79 better than 5%
51% of 136 duels better than 64%
29% of 7 situations better than 28%
Dust 213
62% -
0.61 -
71.8 -
0.89-
44% of 52 duels -
80% of 5 situations -
Ancient8
63% -
0.59 -
65.4 -
0.75-
62% of 29 duels -
0% of 1 situations -
Anubis7
29% -
0.52 -
54.1 -
0.72-
33% of 27 duels -
33% of 6 situations -
Inferno6
33% -
0.70 -
73.7 -
0.87-
48% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BOT_Killi plays

Across 62 matches BOT_Killi averages K/R 0.59, ADR 66.8 and a rating of 0.79. Biggest strength: Headshot rate at 54%. That is better than 95% of players on level 4. Most room to improve: Rating at 0.79. That is better than only 3% of players on level 4. On average 12.7 kills per match, 54% of them headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 11 of 62 matches the rating was 1.10 or higher (18%), in 40 it was below 0.90. In 46 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: August 2026 at 0.85. BOT_Killi loses the most ELO on Mirage (−12 ELO, win rate 46%). Last 30 days: 31 matches, win rate 52%, ELO balance −17.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.