BOBAPACT

Russia
On FACEIT since 2015 155 matches tracked 75 matches in 30 days
ELO ▲ 215
3,114
30-day peak: 3,141
Rank EU ▲ 3,820 places
#4,806 #1,379 in RU
30 days · before #8,626 · best #4,198
Last updated:

How does BOBAPACT play?

Rating 0.96 (from 98 matches) K/R 0.71 ADR 80.8 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 98 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 15%−25 pp better than 1%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 0.9−0.7 better than 2%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 31%
AWP share of kills 12%+1 pp better than 62%
K/D 0.96−0.08 better than 22%
Pistol kills per match 2.6
Knife kills 4 in 155 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.4 pp better than 36%
Rounds with 3K 3.3%−0.8 pp better than 16%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 19x 4K, 0 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 3.0−1.1 better than 19%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +18 pp
= Stayed the same
K/R at 0.71, ADR at 81.2, ELO at 3,141
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months unchanged at 0.71.

Patterns

From the last 155 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −49 ELO
33 matches · 64% wins
On Mirage −30 ELO
40 matches · 53% wins
Between 18:00 and 24:00 −100 ELO, win rate 51%
On Fridays ±0 ELO, win rate 40%

BOBAPACT loses the most ELO on Ancient: −49 ELO, 64% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 1.84 · Ancient
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
57% better than 67%
0.70 better than 29%
81.7 better than 53%
0.93 better than 15%
47% of 191 duels better than 26%
0% of 5 situations better than 1%
Mirage40
53% better than 54%
0.72 better than 37%
80.6 better than 48%
0.97 better than 27%
49% of 136 duels better than 34%
0% of 7 situations better than 1%
Ancient33
64% better than 83%
0.75 better than 53%
82.8 better than 56%
1.00 better than 36%
49% of 136 duels better than 33%
31% of 13 situations better than 31%
Cache11
73% -
0.69 -
77.4 -
1.00-
49% of 63 duels -
40% of 5 situations -
Inferno10
40% -
0.68 -
79.8 -
0.93-
45% of 20 duels -
0% of 1 situations -
Nuke6
50% -
0.57 -
64.7 -
0.71-
40% of 15 duels -
-
Anubis4
50% -
0.74 -
83.7 -
0.90-
57% of 30 duels -
-
Overpass4
50% -
0.87 -
88.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How BOBAPACT plays

Across 155 matches BOBAPACT averages K/R 0.71 and ADR 80.8; the rating across the 98 rated matches is 0.96. Biggest strength: Rounds with first kill at 12%. That is better than 75% of players on level 10. Most room to improve: Clutch 1v1 won at 15%. That is better than only 1% of players on level 10. On average 15.4 kills per match, 47% of them headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 33 of 98 matches the rating was 1.10 or higher (34%), in 44 it was below 0.90. In 98 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. BOBAPACT loses the most ELO on Ancient (−49 ELO, win rate 64%). Things go best on Dust 2 (+41 ELO, win rate 57%). Improved over the last three months: Win rate +18 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, ADR at 81.2, ELO at 3,141. Last 30 days: 75 matches, win rate 63%, ELO balance +15.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.