BKJKJud900

Russia
On FACEIT since 2018 250 matches tracked 38 matches in 30 days
ELO ▼ 127
3,079
30-day peak: 3,259
Rank EU ▲ 1,665 places
#5,534 #1,560 in RU
30 days · before #7,199 · best #5,490
Last updated:

How does BKJKJud900 play?

Rating 1.03 (from 68 matches) K/R 0.77 ADR 81.8 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 68 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3.0 pp better than 15%
Opening duels won 53%+2 pp better than 64%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−9 pp better than 12%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 3%−8 pp better than 18%
K/D 1.09+0.06 better than 68%
Pistol kills per match 3.2
Knife kills 4 in 250 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 28x 4K, 6 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 2.6−1.5 better than 12%
Enemies flashed per round 0.32+0.02 better than 59%
Rounds with a death 70%−1.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 54%, ELO at 3,079
▼ Got worse
K/R −0.09, ADR −8.3

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.89. Last 3 months: 0.74 (at the start 0.83).

Patterns

From the last 250 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −55 ELO
49 matches · 45% wins
In match 1 of the day −44 ELO
57 matches · 49% wins
On Anubis −15 ELO
46 matches · 54% wins

BKJKJud900 loses the most ELO on Mirage: −55 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
57% better than 67%
0.77 better than 64%
81.8 better than 56%
1.02 better than 42%
50% of 175 duels better than 42%
43% of 14 situations better than 64%
Mirage49
45% better than 25%
0.78 better than 67%
81.8 better than 55%
1.16–
56% of 140 duels better than 75%
29% of 17 situations better than 22%
Anubis46
54% better than 58%
0.76 better than 60%
81.4 better than 53%
0.97–
51% of 105 duels level
24% of 29 situations better than 19%
Ancient38
68% better than 93%
0.77 better than 63%
81.8 better than 51%
0.99–
60% of 104 duels better than 91%
46% of 13 situations better than 76%
Nuke25
56% level
0.75 better than 41%
82.8 better than 52%
0.91–
54% of 92 duels level
46% of 13 situations better than 65%
Inferno15
33% better than 4%
0.78 better than 68%
86.7 better than 71%
1.20–
56% of 41 duels better than 69%
50% of 8 situations better than 72%
Cache6
67% –
0.71 –
74.5 –
0.96–
42% of 19 duels –
40% of 5 situations –
Overpass3
33% –
0.73 –
70.4 –
1.76–
60% of 5 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How BKJKJud900 plays

Across 250 matches BKJKJud900 averages K/R 0.77 and ADR 81.8; the rating across the 68 rated matches is 1.03. Biggest strength: Headshot rate at 55%. That is better than 75% of players on level 10. Most room to improve: Clutch 1v1 won at 30%. That is better than only 12% of players on level 10. On average 16.5 kills per match, 55% of them headshots. The strongest map is Ancient with a 68% win rate in 38 matches. In 25 of 68 matches the rating was 1.10 or higher (37%), in 26 it was below 0.90. In 173 matches with detailed stats: 28 4Ks and 6 aces. Best month by rating: September 2026 at 1.02. BKJKJud900 loses the most ELO on Mirage (−55 ELO, win rate 45%). Things go best on Ancient (+102 ELO, win rate 68%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.09, ADR −8.3. Unchanged in recent months: Win rate at 54%, ELO at 3,079. Last 30 days: 38 matches, win rate 42%, ELO balance +5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.