BJIADdd

Russia
38 matches tracked
Last updated:

How does BJIADdd play?

Rating 0.88 (from 16 matches) K/R 0.65 ADR 74.0 from 38 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 16 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 6% normal 0.90 to 1.09 25% weak 0.75 to 0.89 31% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (16 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 7% no comparison
Opening duels won 52% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 56% no comparison
Clutch kills per match 1.9 no comparison

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 0% no comparison
K/D 0.90−0.12 · Ø 1.02 better than 11%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 8.7% no comparison
3K rounds 3.7% no comparison
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 1x 4K, 0 aces in 16 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Utility hit rate 49% no comparison
Utility damage per round 3.8 no comparison
Enemies flashed per round 0.06 no comparison
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether BJIADdd is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 17 matches from the last 3 months and 21 before.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: May 2026 with 0.68.

Patterns

Soon this shows where BJIADdd loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 16 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.30 · Mirage
  3. Most kills in a match: 27 · Mirage

Maps in detail

from the last 38 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
50% right on the average
0.66 better than 16%
77.3 better than 36%
0.85-
41% of 66 duels better than 8%
33% of 9 situations better than 38%
Dust 210
50% -
0.56 -
70.7 -
0.85-
52% of 25 duels -
60% of 5 situations -
Anubis4
75% -
0.57 -
61.5 -
0.74-
50% of 4 duels -
0% of 2 situations -
Nuke4
75% -
0.74 -
79.4 -
0.88-
47% of 17 duels -
0% of 1 situations -
Ancient3
100% -
0.75 -
75.1 -
1.24-
42% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BJIADdd plays

Across 38 matches BJIADdd averages K/R 0.65 and ADR 74.0; the rating across the 16 rated matches is 0.88. Most room to improve: K/D at 0.90, better than only 11% of level 9 players. Averages 14.0 kills per match with 48% headshots. The strongest map is Mirage with a 50% win rate in 16 matches. In 2 of 16 matches the rating was 1.10 or higher (13%), in 10 it was below 0.90. In 16 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: August 2026 at 0.88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.