BEYOUSUKE

VA
42 matches tracked 21 matches in 30 days
Last updated:

How does BEYOUSUKE play?

Rating 0.99 K/R 0.70 ADR 76.0 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 7% normal 0.90 to 1.09 36% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 6 about average weaker than most
Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 37%
Opening duels won 48%−2 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 47%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (0.99).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.02+0.03 · Ø 0.99 better than 70%
Pistol kills per match 2.4
Knife kills 3 in 42 matches

Impact

Average
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 14.0%+1.1 pp · Ø 12.9% better than 78%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 26%
MVPs per match 1.7−0.5 · Ø 2.2 better than 6%
4Ks and aces 4x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 40%
Enemies flashed per round 0.11−0.15 · Ø 0.26 better than 12%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
Whether BEYOUSUKE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: August 2026 with 0.70.

Patterns

Soon this shows where BEYOUSUKE loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 10 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Ancient
  2. Most kills in a match: 25 · Mirage
  3. Longest win streak: 3 wins in a row · Anubis

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient10
70% -
0.63 -
71.3 -
0.90-
47% of 38 duels -
25% of 4 situations -
Dust 29
33% -
0.66 -
73.2 -
0.91-
46% of 35 duels -
0% of 3 situations -
Anubis7
71% -
0.65 -
75.9 -
0.96-
50% of 36 duels -
50% of 4 situations -
Mirage6
33% -
0.73 -
74.1 -
1.05-
48% of 27 duels -
43% of 7 situations -
Inferno5
20% -
0.80 -
81.1 -
1.09-
42% of 19 duels -
50% of 4 situations -
Nuke3
33% -
0.89 -
87.4 -
1.20-
62% of 13 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BEYOUSUKE plays

Across 42 matches BEYOUSUKE averages K/R 0.70, ADR 76.0 and a rating of 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 6 players. Averages 14.5 kills per match with 46% headshots. In 11 of 42 matches the rating was 1.10 or higher (26%), in 16 it was below 0.90. In 42 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. Last 30 days: 21 matches, win rate 43%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.