BAT9PROVIDER

Russia
On FACEIT since 2023 314 matches tracked 113 matches in 30 days
ELO ▲ 120
3,140
30-day peak: 3,305
Rank EU ▼ 1,006 places
#4,343 #1,238 in RU
30 days · before #3,337 · best #3,337
Last updated:

How does BAT9PROVIDER play?

Rating 1.04 (from 237 matches) K/R 0.77 ADR 83.7 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 237 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 54%+3 pp better than 72%

Clutch

Weakness
Last one alive
Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 13%+2 pp better than 65%
K/D 1.03−0.01 better than 46%
Pistol kills per match 2.8
Knife kills 10 in 313 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.6 pp better than 62%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 54x 4K, 4 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 3.5−0.6 better than 32%
Enemies flashed per round 0.14−0.16 better than 9%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 83.6, Headshots at 58%
▼ Got worse
Win rate −4 pp, ELO −347

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.76 (at the start 0.78).

Patterns

From the last 313 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −135 ELO
42 matches · 48% wins
On Nuke −103 ELO
32 matches · 50% wins
Between 12:00 and 18:00 −119 ELO, win rate 46%
On Sundays +60 ELO, win rate 43%

BAT9PROVIDER loses the most ELO on Anubis: −135 ELO, 48% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 38 · Nuke
  3. Highest rating in a match: 2.25 · Ancient

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
50% better than 42%
0.78 better than 67%
85.1 better than 71%
1.06 better than 58%
55% of 525 duels better than 70%
50% of 50 situations better than 83%
Dust 283
60% better than 77%
0.76 better than 58%
82.8 better than 59%
0.99 better than 34%
52% of 412 duels level
35% of 46 situations better than 41%
Ancient44
55% better than 55%
0.76 better than 58%
83.5 better than 59%
1.05 better than 57%
53% of 247 duels better than 57%
19% of 21 situations better than 10%
Anubis42
48% better than 33%
0.74 level
79.6 better than 42%
1.05 better than 52%
53% of 213 duels better than 56%
35% of 20 situations better than 42%
Nuke32
50% better than 30%
0.77 better than 60%
85.2 better than 70%
1.06 better than 54%
51% of 192 duels better than 44%
43% of 14 situations better than 62%
Inferno11
27% -
0.78 -
83.7 -
1.06-
46% of 79 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BAT9PROVIDER plays

Across 313 matches BAT9PROVIDER averages K/R 0.77 and ADR 83.7; the rating across the 237 rated matches is 1.04. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 12% of players on level 10. On average 17.0 kills per match, 58% of them headshots. The strongest map is Dust 2 with a 60% win rate in 83 matches. In 98 of 237 matches the rating was 1.10 or higher (41%), in 92 it was below 0.90. In 240 matches with detailed stats: 54 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. BAT9PROVIDER loses the most ELO on Anubis (−135 ELO, win rate 48%). Things go best on Dust 2 (+229 ELO, win rate 60%). Got weaker: Win rate −4 pp, ELO −347. Unchanged in recent months: K/R at 0.76, ADR at 83.6, Headshots at 58%. Last 30 days: 113 matches, win rate 51%, ELO balance +45.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.