BARTINEGRO

BO
148 matches tracked
ELO
2,056
Peak across the last 148 matches: 2,463
Rank SA ▼ 3,431 places
#5,358 #2 in BO
30 days · before #1,927 · best #1,927
Last updated:

How does BARTINEGRO play?

Rating 1.00 (from 27 matches) K/R 0.71 ADR 80.8 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 27 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 41% weak 0.75 to 0.89 19% very weak below 0.75 11%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 48%+9 pp better than 92%
Clutch 1v2 won 12%−9 pp better than 5%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 5%−6 pp better than 30%
K/D 0.99−0.04 better than 32%
Pistol kills per match 2.3
Knife kills 4 in 148 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.4%+0.1 pp better than 48%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 8x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 5.0+0.9 better than 75%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +127
= Stayed the same
K/R at 0.71, ADR at 80.9
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months unchanged at 0.71.

Patterns

From the last 148 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
33 matches · 45% wins
In match 1 of the day −33 ELO
47 matches · 45% wins
On Fridays −27 ELO, win rate 40%

BARTINEGRO loses the most ELO on Dust 2: −75 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
63% better than 86%
0.72 better than 39%
81.2 better than 51%
1.06 better than 56%
50% of 256 duels better than 41%
44% of 32 situations better than 69%
Dust 233
45% better than 26%
0.75 better than 56%
83.2 better than 64%
1.05-
50% of 133 duels better than 42%
45% of 20 situations better than 71%
Ancient30
53% level
0.68 better than 18%
79.5 better than 39%
0.96-
50% of 122 duels better than 43%
11% of 9 situations better than 3%
Nuke9
56% -
0.72 -
79.8 -
0.76-
45% of 56 duels -
67% of 3 situations -
Cache6
50% -
0.65 -
78.7 -
0.83-
48% of 23 duels -
100% of 3 situations -
Anubis4
75% -
0.58 -
71.7 -
-
74% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BARTINEGRO plays

Across 148 matches BARTINEGRO averages K/R 0.71 and ADR 80.8; the rating across the 27 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 48%. That is better than 92% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 20% of players on level 10. On average 16.0 kills per match, 45% of them headshots. The strongest map is Mirage with a 63% win rate in 64 matches. In 8 of 27 matches the rating was 1.10 or higher (30%), in 8 it was below 0.90. In 77 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.00. BARTINEGRO loses the most ELO on Dust 2 (−75 ELO, win rate 45%). Things go best on Mirage (+74 ELO, win rate 63%). Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +127. Unchanged in recent months: K/R at 0.71, ADR at 80.9.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.