BARBAROSSA

Turkey
On FACEIT since 2015 402 matches tracked 186 matches in 30 days
ELO ▲ 93
3,071
30-day peak: 3,460
Rank EU ▼ 3,013 places
#5,845
TR #131 in TR
30 days · prev. #2,832 · best #2,832
Last updated:
Next update possible in 41s

How does BARBAROSSA play?

Rating 1.04 (from 396 matches) K/R 0.74 ADR 83.5 from 402 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 396 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (336 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 12%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 1.06+0.01 · Ø 1.05 better than 42%
Pistol kills per match 2.5
Knife kills 2 in 402 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 36%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 59x 4K, 3 aces in 336 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 91%
Enemies flashed per round 0.47+0.15 · Ø 0.32 better than 86%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 83.4, ELO at 3,071
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 402 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −171 ELO
132 matches · 48% win rate
On Cache −99 ELO
36 matches · 50% win rate
Between 0:00 and 6:00 −13 ELO, win rate 45%
On Saturdays −104 ELO, win rate 46%

BARBAROSSA loses the most ELO on Mirage: −171 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Highest rating in a match: 2.16 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 402 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
48% better than 22%
0.70 better than 22%
80.0 better than 38%
0.98 better than 22%
49% of 526 duels better than 28%
36% of 84 situations better than 41%
Dust 2101
52% better than 39%
0.75 better than 45%
86.4 better than 70%
1.08 right on the average
51% of 408 duels better than 41%
28% of 64 situations better than 20%
Anubis82
52% better than 37%
0.74 better than 42%
83.9 better than 61%
1.07 better than 53%
57% of 308 duels better than 75%
29% of 45 situations better than 26%
Inferno40
68% better than 67%
0.84 better than 70%
90.1 better than 70%
1.24 better than 75%
60% of 128 duels better than 66%
43% of 23 situations better than 57%
Cache36
50% better than 23%
0.69 better than 12%
79.3 better than 25%
0.97 better than 11%
59% of 157 duels better than 71%
48% of 21 situations better than 65%
Nuke6
33% -
0.69 -
83.7 -
0.92-
70% of 23 duels -
25% of 4 situations -
Ancient5
40% -
0.86 -
95.2 -
1.11-
81% of 16 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BARBAROSSA plays

Across 402 matches BARBAROSSA averages K/R 0.74 and ADR 83.5; the rating across the 396 rated matches is 1.04. Biggest strength: Utility damage per round at 5.8, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Inferno with a 68% win rate in 40 matches. In 162 of 396 matches the rating was 1.10 or higher (41%), in 147 it was below 0.90. In 336 matches with detailed stats: 59 4Ks and 3 aces. Best month by rating: July 2026 at 1.13. BARBAROSSA loses the most ELO on Mirage (−171 ELO, win rate 48%). Things go best on Inferno (+200 ELO, win rate 68%). Match no. 4 of the day goes best: 62% win rate, +134 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 83.4, ELO at 3,071. Last 30 days: 186 matches, win rate 52%, net ELO −154.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.