B0rebuha

NE
21 matches tracked 21 matches in 30 days
Last updated:

How does B0rebuha play?

Rating 1.10 K/R 0.84 ADR 90.3 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 24% very weak below 0.75 5%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More damage per round than the level 8 average.
EntryDamage
better than most on level 8 about average weaker than most
Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 54%+16 pp · Ø 38% better than 98%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.01).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 9%−1 pp · Ø 10% better than 53%
K/D 1.07+0.06 · Ø 1.01 better than 77%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 16.3%+3.1 pp · Ø 13.2% better than 97%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 91%
MVPs per match 3.0+0.7 · Ø 2.3 better than 97%
4Ks and aces 5x 4K, 0 aces in 21 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.0−2.3 · Ø 4.3 better than 5%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 6%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Patterns

Soon this shows where B0rebuha loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 7 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 1.66 · Ancient

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage7
71% -
0.78 -
84.1 -
1.05-
61% of 31 duels -
63% of 8 situations -
Ancient5
40% -
0.91 -
98.3 -
1.18-
50% of 32 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B0rebuha plays

Across 21 matches B0rebuha averages K/R 0.84, ADR 90.3 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 8 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 8 players. Averages 19.3 kills per match with 47% headshots. In 9 of 21 matches the rating was 1.10 or higher (43%), in 6 it was below 0.90. In 21 matches with detailed stats: 5 4Ks and 0 aces. Last 30 days: 21 matches, win rate 48%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.