B-58

Russia
73 matches tracked 32 matches in 30 days
Last updated:

How does B-58 play?

Rating 1.14 K/R 0.83 ADR 84.1 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 73 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 51%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

29% headshots and so well below the average (47%).

Headshot rate 29%−18 pp · Ø 47% better than 1%
AWP share of kills 43%+33 pp · Ø 10% better than 99%
K/D 1.15+0.14 · Ø 1.01 better than 92%
Pistol kills per match 2.7
Knife kills 2 in 73 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.2%).

2K rounds 15.9%+2.7 pp · Ø 13.2% better than 96%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 65%
MVPs per match 2.7+0.4 · Ø 2.3 better than 91%
4Ks and aces 6x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 11%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +7 pp, ELO +339
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.19, Rating −0.31, ADR −17.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.77 (at the start 0.96). Slightly above the average (0.73).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
28 matches · 39% win rate

B-58 loses the most ELO on Mirage: −3 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Nuke
  2. Most kills in a match: 37 · Inferno
  3. Highest rating in a match: 1.89 · Dust 2

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
59% better than 80%
0.88 better than 96%
86.1 better than 81%
1.23 better than 96%
59% of 155 duels better than 91%
43% of 14 situations better than 69%
Mirage28
39% better than 14%
0.80 better than 81%
82.7 better than 66%
1.08 better than 73%
55% of 135 duels better than 75%
19% of 21 situations better than 8%
Nuke7
43% -
0.96 -
95.8 -
1.30-
69% of 39 duels -
29% of 7 situations -
Inferno6
50% -
0.73 -
77.7 -
1.00-
56% of 32 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B-58 plays

Across 73 matches B-58 averages K/R 0.83, ADR 84.1 and a rating of 1.14. Biggest strength: Rating at 1.14, better than 92% of level 8 players. Most room to improve: Headshot rate at 29%, better than only 1% of level 8 players. Averages 18.2 kills per match with 29% headshots. The strongest map is Dust 2 with a 59% win rate in 29 matches. In 37 of 73 matches the rating was 1.10 or higher (51%), in 20 it was below 0.90. In 52 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.35. B-58 loses the most ELO on Mirage (−3 ELO, win rate 39%). Things go best on Dust 2 (+6 ELO, win rate 59%). From match no. 5 of the day on, things go best: 57% win rate. Improved over the last three months: Headshots +7 pp, ELO +339. Got weaker: K/R −0.19, Rating −0.31, ADR −17.2. Unchanged in recent months: Win rate at 48%. Last 30 days: 32 matches, win rate 50%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.