Azzurr

BA
41 matches tracked 11 matches in 30 days
Last updated:

How does Azzurr play?

Rating 0.72 K/R 0.55 ADR 65.0 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.72
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 24%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 12% normal 0.90 to 1.09 12% weak 0.75 to 0.89 20% very weak below 0.75 56%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 14%
Opening duels won 38%−12 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

6% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 96%
Clutch 1v2 won 6%−15 pp · Ø 21% better than 1%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.68 K/D and so well below the average (0.97).

Headshot rate 53%+9 pp · Ø 44% better than 92%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.68−0.29 · Ø 0.97 better than 1%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

1.3 MVPs per match and so well below the average (2.2).

2K rounds 11.1%−1.7 pp · Ø 12.8% better than 15%
3K rounds 1.3%−2.4 pp · Ø 3.7% better than 1%
MVPs per match 1.3−0.9 · Ø 2.2 better than 1%
4Ks and aces 2x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 60%
Enemies flashed per round 0.240.00 · Ø 0.24 right on the average
Deaths per round 80%+7 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 5 average
Whether Azzurr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 22 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.58
JunJulAugSepOct

Patterns

Soon this shows where Azzurr loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 10 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.18 · Inferno
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 24 · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
20% -
0.55 -
65.2 -
0.72-
28% of 36 duels -
75% of 4 situations -
Mirage10
40% -
0.59 -
71.4 -
0.76-
38% of 45 duels -
33% of 3 situations -
Ancient9
67% -
0.50 -
59.5 -
0.64-
36% of 39 duels -
-
Inferno7
57% -
0.59 -
66.6 -
0.79-
46% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Azzurr plays

Across 41 matches Azzurr averages K/R 0.55, ADR 65.0 and a rating of 0.72. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 5 players. Most room to improve: Rating at 0.72, better than only 1% of level 5 players. Averages 12.4 kills per match with 53% headshots. The strongest map is Mirage with a 40% win rate in 10 matches. In 5 of 41 matches the rating was 1.10 or higher (12%), in 31 it was below 0.90. In 22 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 11 matches, win rate 36%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.