AwOopA_YMOM
How does AwOopA_YMOM play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average28% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average43% headshots and so well below the average (51%).
Impact
AverageExactly 3 kills in 5.3% of rounds and so well above the average (4.1%).
Utility and deaths
Average0.13 enemies flashed per round and so well below the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.65). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.12. Last 3 months: 1.09 (at the start 0.87). Clearly above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 86.7. Last 3 months: 83.6 (at the start 70.5). Slightly above the average (80.2).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 41% (at the start 49%). Well below the average (51%).
Matches won (win rate)
Best month: September 2026 with 50%. Last 3 months: 50% (at the start 43%). Right on the average (50%).
Best month: August 2026 with 2,789. Last 3 months: 2,622 (at the start 2,764).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 89 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
AwOopA_YMOM loses the most ELO on Mirage: −1 ELO, 39% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Cache
- Most kills in a match: 43 · Cache
- Highest rating in a match: 2.12 · Mirage
Maps in detail
from the last 89 matchesCompared with players on the same level who have at least 15 matches on the map.
How AwOopA_YMOM plays
Across 89 matches AwOopA_YMOM averages K/R 0.75, ADR 80.5 and a rating of 1.04. Biggest strength: 3K rounds at 5.3%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 43% headshots. The strongest map is Dust 2 with a 75% win rate in 16 matches. In 38 of 89 matches the rating was 1.10 or higher (43%), in 38 it was below 0.90. In 65 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.12. AwOopA_YMOM loses the most ELO on Mirage (−1 ELO, win rate 39%). Improved over the last three months: K/R +0.13, Rating +0.22, ADR +13.1, Win rate +7 pp. Got weaker: Headshots −8 pp, ELO −142. Last 30 days: 45 matches, win rate 49%, net ELO −45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.