Avic

USA
133 matches tracked 31 matches in 30 days
ELO ▲ 125
1,968
30-day peak: 1,983
Rank NA ▲ 1,089 places
#6,077
30 days · prev. #7,166 · best #6,077
Last updated:

How does Avic play?

Rating 1.07 K/R 0.73 ADR 80.2 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 133 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 3%
AWP share of kills 19%+9 pp · Ø 10% better than 85%
K/D 1.08+0.06 · Ø 1.02 better than 74%
Pistol kills per match 2.4
Knife kills 1 in 133 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (4.0%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 67%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 73%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 56%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 88%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
Whether Avic is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: October 2026 with 0.82.

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −45 ELO
28 matches · 46% win rate

Avic loses the most ELO on Cache: −45 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Vertigo
  2. Highest rating in a match: 2.22 · Inferno
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache28
46% -
0.74 -
79.9 -
1.08-
58% of 123 duels -
29% of 21 situations -
Inferno23
61% better than 76%
0.73 right on the average
80.0 better than 49%
1.08 better than 67%
44% of 112 duels better than 13%
42% of 12 situations better than 59%
Nuke21
71% better than 87%
0.80 better than 67%
84.6 better than 62%
1.15 better than 74%
48% of 81 duels better than 25%
25% of 12 situations better than 22%
Dust 219
32% better than 4%
0.63 better than 8%
71.8 better than 10%
0.90 better than 13%
59% of 81 duels better than 90%
46% of 13 situations better than 74%
Mirage17
47% better than 35%
0.80 better than 80%
86.5 better than 80%
1.14 better than 85%
44% of 80 duels better than 15%
44% of 18 situations better than 67%
Anubis12
58% -
0.68 -
78.2 -
0.97-
53% of 58 duels -
45% of 11 situations -
Ancient8
38% -
0.68 -
75.3 -
1.02-
36% of 14 duels -
40% of 5 situations -
Vertigo4
75% -
0.83 -
87.4 -
1.28-
47% of 15 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Avic plays

Across 133 matches Avic averages K/R 0.73, ADR 80.2 and a rating of 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 16.1 kills per match with 36% headshots. The strongest map is Nuke with a 71% win rate in 21 matches. In 58 of 133 matches the rating was 1.10 or higher (44%), in 50 it was below 0.90. In 107 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. Avic loses the most ELO on Cache (−45 ELO, win rate 46%). Things go best from match 5 of the day (+141 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +141 ELO. Last 30 days: 31 matches, win rate 58%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.