Avalon

Turkey
On FACEIT since 2013 198 matches tracked 47 matches in 30 days
Last updated:

How does Avalon play?

Rating 0.99 (from 177 matches) K/R 0.73 ADR 80.4 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 177 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 62%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 46%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.00−0.03 · Ø 1.03 better than 31%
Pistol kills per match 2.8
Knife kills 4 in 198 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 32%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 36%
MVPs per match 2.0−0.3 · Ø 2.3 better than 12%
4Ks and aces 17x 4K, 3 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.31).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 79%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 21%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +9 pp, ELO +390
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 80.1, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
36 matches · 36% win rate
In match 3 of the day −9 ELO
36 matches · 44% win rate
On Tuesdays −1 ELO, win rate 43%

Avalon loses the most ELO on Mirage: −60 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Highest rating in a match: 2.56 · Inferno
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
42% better than 16%
0.75 right on the average
84.6 better than 66%
0.99 better than 29%
57% of 177 duels better than 77%
34% of 29 situations better than 40%
Inferno55
60% better than 64%
0.77 better than 54%
82.9 better than 45%
1.04 better than 38%
55% of 183 duels better than 58%
52% of 23 situations better than 78%
Mirage36
36% better than 5%
0.67 better than 15%
75.7 better than 21%
0.90 better than 9%
48% of 101 duels better than 29%
53% of 15 situations better than 87%
Cache25
76% -
0.75 -
81.8 -
1.10-
63% of 79 duels -
33% of 12 situations -
Nuke24
54% better than 42%
0.67 better than 16%
72.8 better than 12%
0.89 better than 6%
57% of 76 duels better than 74%
40% of 10 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How Avalon plays

Across 198 matches Avalon averages K/R 0.73 and ADR 80.4; the rating across the 177 rated matches is 0.99. Biggest strength: Utility damage per round at 5.1, better than 79% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Cache with a 76% win rate in 25 matches. In 60 of 177 matches the rating was 1.10 or higher (34%), in 74 it was below 0.90. In 125 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 1.07. Avalon loses the most ELO on Mirage (−60 ELO, win rate 36%). Things go best on Nuke (+30 ELO, win rate 54%). From match no. 5 of the day on, things go best: 64% win rate, −23 ELO. Improved over the last three months: Win rate +9 pp, ELO +390. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 80.1, Headshots at 50%. Last 30 days: 47 matches, win rate 53%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.