AutistikMale

Germany
21 matches tracked
Last updated:

How does AutistikMale play?

Rating 1.11 K/R 0.82 ADR 84.6 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 5
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Compared with 775 players on level 5, each player over up to their last 100 matches (50+).

Opening

Weakness
The first duels of the round

AutistikMale gets the first kill in 4 of 100 rounds. 6 percentage points below the level 5 average (10%).

Rounds with first kill 4%−6 pp better than 1%
Opening duels won 41%−8 pp better than 5%

Clutch

Average
Last one alive

AutistikMale wins 0 of 100 1v2s. 21 percentage points below the level 5 average (21%).

Clutch 1v1 won 27%−11 pp better than 9%
Clutch 1v2 won 0%−21 pp better than 1%
Clutch kills per match 2.5+0.9 better than 97%

Weapons and aim

Strength
Where do the kills come from?

55 of 100 kills by AutistikMale are headshots. 11 percentage points above the level 5 average (44%).

Headshot rate 55%+11 pp better than 94%
AWP share of kills 8%−2 pp better than 43%
K/D 1.09+0.13 better than 91%
Pistol kills per match 2.0

Impact

Strength
Damage and big rounds

AutistikMale gets exactly 2 kills in 17.5 of 100 rounds. 4.8 percentage points above the level 5 average (12.7%).

2K rounds 17.5%+4.8 pp better than 99%
3K rounds 5.6%+1.9 pp better than 98%
MVPs per match 2.3+0.2 better than 75%
4Ks and aces 3x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 1.2 utility damage per round from HEs and mollies. 2.7 below the level 5 average (3.9).

Utility hit rate 36%+1 pp better than 60%
Utility damage per round 1.2−2.7 better than 2%
Enemies flashed per round 0.10−0.15 better than 12%
Deaths per round 75%+2 pp better than 30%

Patterns

Soon this shows where AutistikMale loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 6 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Highest rating in a match: 1.87 · Mirage

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage6
17% -
0.91 -
94.2 -
1.26-
45% of 11 duels -
11% of 9 situations -
Ancient5
60% -
0.71 -
79.1 -
1.01-
42% of 19 duels -
0% of 5 situations -
Inferno4
25% -
0.77 -
77.8 -
0.97-
17% of 6 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AutistikMale plays

Across 21 matches AutistikMale averages K/R 0.82, ADR 84.6 and a rating of 1.11. Biggest strength: 3K rounds at 5.6%, better than 98% of level 5 players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 5 players. Averages 18.2 kills per match with 55% headshots. In 9 of 21 matches the rating was 1.10 or higher (43%), in 6 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.