Aur1s_
Name history of Aur1s_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Aur1s_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
StrengthUtility and deaths
WeaknessProgress
One value per month, dashed line is the Level 8 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: January 2026 with 0.89.
Rating, 1.00 is an average match
Best month: October 2026 with 1.07.
Damage per round (ADR)
Best month: January 2026 with 95.4.
Share of headshot kills
Best month: October 2026 with 36%.
Matches won (win rate)
Best month: January 2026 with 73%.
Best month: October 2026 with 1,561.
Rounds with first kill
Best month: October 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 39 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Most kills in a match: 35 · Ancient
- Highest rating in a match: 1.68 · Ancient
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 39 matchesCompared with players on the same level who have at least 15 matches on the map.
How Aur1s_ plays
Across 39 matches Aur1s_ averages K/R 0.83 and ADR 91.0; the rating across the 22 rated matches is 1.05. Biggest strength: Rounds with first kill at 15%. That is better than 97% of players on level 8. Most room to improve: Headshot rate at 36%. That is better than only 4% of players on level 8. On average 18.3 kills per match, 36% of them headshots. In 8 of 22 matches the rating was 1.10 or higher (36%), in 9 it was below 0.90. In 23 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. Last 30 days: 21 matches, win rate 24%, ELO balance −57.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.