Astron47

Turkey
42 matches tracked 21 matches in 30 days
Last updated:

How does Astron47 play?

Rating 1.04 (from 20 matches) K/R 0.68 ADR 72.8 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 30% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average.
AWPerMulti-kills
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 54%+4 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 12%−27 pp better than 1%
Clutch 1v2 won 15%−6 pp better than 16%
Clutch kills per match 2.3+0.6 better than 93%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+4 pp better than 70%
AWP share of kills 26%+16 pp better than 94%
K/D 0.95−0.04 better than 35%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.0%0.0 pp level
Rounds with 3K 2.5%−1.4 pp better than 5%
MVPs per match 1.7−0.5 better than 6%
4Ks and aces 5x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 3.3−0.9 better than 30%
Enemies flashed per round 0.77+0.50 better than 99%
Rounds with a death 71%−2.0 pp better than 72%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.09, ADR +8.1, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.72 (at the start 0.63).

Patterns

From the last 42 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Inferno
  2. Highest rating in a match: 1.92 · Anubis
  3. Longest win streak: 3 wins in a row · Anubis

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis13
54% –
0.69 –
74.9 –
1.05–
53% of 43 duels –
33% of 9 situations –
Dust 210
40% –
0.65 –
71.8 –
0.94–
57% of 37 duels –
0% of 3 situations –
Inferno9
33% –
0.69 –
72.4 –
1.17–
60% of 25 duels –
8% of 12 situations –
Mirage5
40% –
0.64 –
70.2 –
0.86–
39% of 23 duels –
33% of 6 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Astron47 plays

Across 42 matches Astron47 averages K/R 0.68 and ADR 72.8; the rating across the 20 rated matches is 1.04. Biggest strength: Opening duels won at 54%. That is better than 83% of players on level 7. Most room to improve: Clutch 1v1 won at 12%. That is better than only 1% of players on level 7. On average 14.4 kills per match, 50% of them headshots. The strongest map is Anubis with a 54% win rate in 13 matches. In 9 of 20 matches the rating was 1.10 or higher (45%), in 7 it was below 0.90. In 22 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: September 2026 at 1.04. Improved over the last three months: K/R +0.09, ADR +8.1, Win rate +10 pp. Got weaker: Headshots −8 pp. Last 30 days: 21 matches, win rate 48%, ELO balance −24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.