AsDsDsAdSdS

Ukraine
64 matches tracked
Last updated:

How does AsDsDsAdSdS play?

Rating 0.84 (from 22 matches) K/R 0.68 ADR 74.0 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3% on level 6
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 41%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 21%
Opening duels won 47%−3 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 41%
Clutch 1v2 won 11%−11 pp better than 5%
Clutch kills per match 1.4−0.3 better than 31%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%+1 pp better than 57%
AWP share of kills 0%−11 pp better than 2%
K/D 0.94−0.04 better than 35%
Pistol kills per match 2.2
Knife kills 2 in 64 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.1%−1.8 pp better than 9%
Rounds with 3K 2.6%−1.2 pp better than 8%
MVPs per match 2.3+0.1 better than 69%
4Ks and aces 3x 4K, 0 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.19−0.07 better than 31%
Rounds with a death 73%0 pp level

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, ADR −10.0, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.64 (at the start 0.76).

Patterns

From the last 64 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.22 · Ancient
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis12
33% -
0.70 -
73.8 -
0.81-
52% of 54 duels -
25% of 4 situations -
Dust 212
42% -
0.62 -
71.1 -
0.75-
49% of 41 duels -
0% of 4 situations -
Inferno12
33% -
0.67 -
70.8 -
0.88-
38% of 52 duels -
43% of 7 situations -
Mirage12
58% -
0.68 -
69.7 -
0.80-
55% of 49 duels -
50% of 8 situations -
Ancient11
45% -
0.71 -
78.8 -
0.95-
49% of 39 duels -
31% of 13 situations -
Nuke3
100% -
0.79 -
90.3 -
-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How AsDsDsAdSdS plays

Across 64 matches AsDsDsAdSdS averages K/R 0.68 and ADR 74.0; the rating across the 22 rated matches is 0.84. Most room to improve: Rating at 0.84. That is better than only 3% of players on level 6. On average 15.4 kills per match, 46% of them headshots. The strongest map is Mirage with a 58% win rate in 12 matches. In 4 of 22 matches the rating was 1.10 or higher (18%), in 12 it was below 0.90. In 43 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 0.96. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.12, ADR −10.0, Win rate −10 pp. Last 30 days: 4 matches, win rate 25%, ELO balance −6.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.