Arrowhead

USA
132 matches tracked 12 matches in 30 days
ELO
2,116
Peak across the last 132 matches: 2,185
Rank NA ▼ 442 places
#5,335 #2,689 in US
30 days · before #4,893 · best #4,893
Last updated:

How does Arrowhead play?

Rating 1.04 (from 59 matches) K/R 0.73 ADR 77.8 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 59 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 7% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average.
ClutcherHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 9%−2 pp better than 51%
K/D 1.00−0.03 better than 36%
Pistol kills per match 3.6
Knife kills 3 in 132 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 5.7%+1.6 pp better than 93%
MVPs per match 2.30.0 level
4Ks and aces 8x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 2.5−1.6 better than 10%
Enemies flashed per round 0.39+0.09 better than 76%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.75, ADR at 77.1, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.75 (at the start 0.72).

Patterns

From the last 132 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −18 ELO
46 matches · 41% wins
On Saturdays ±0 ELO, win rate 42%

Arrowhead loses the most ELO in match 1 of the day: −18 ELO, 41% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Highest rating in a match: 2.10 · Inferno
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
50% better than 42%
0.69 better than 26%
73.5 better than 16%
0.91-
57% of 53 duels better than 80%
0% of 5 situations better than 1%
Anubis18
50% better than 42%
0.73 better than 44%
76.6 better than 26%
1.12-
45% of 55 duels better than 17%
64% of 11 situations better than 94%
Dust 218
39% better than 10%
0.71 better than 35%
80.0 better than 46%
1.09-
42% of 50 duels better than 10%
30% of 10 situations better than 28%
Nuke18
67% better than 85%
0.79 better than 62%
82.6 better than 51%
1.05-
47% of 38 duels better than 21%
29% of 7 situations better than 29%
Ancient16
31% better than 2%
0.72 better than 36%
74.5 better than 15%
0.99-
33% of 33 duels better than 1%
36% of 11 situations better than 48%
Inferno16
69% better than 91%
0.89 better than 93%
87.8 better than 75%
1.34-
65% of 37 duels better than 97%
43% of 7 situations better than 59%
Cache8
25% -
0.66 -
73.9 -
0.84-
40% of 15 duels -
0% of 1 situations -
Overpass4
25% -
0.60 -
76.3 -
-
64% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Arrowhead plays

Across 132 matches Arrowhead averages K/R 0.73 and ADR 77.8; the rating across the 59 rated matches is 1.04. Biggest strength: Rounds with 3K at 5.7%. That is better than 93% of players on level 10. Most room to improve: Utility damage per round at 2.5. That is better than only 10% of players on level 10. On average 15.8 kills per match, 59% of them headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 25 of 59 matches the rating was 1.10 or higher (42%), in 17 it was below 0.90. In 59 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.14. Arrowhead loses the most ELO in match 1 of the day (−18 ELO, win rate 41%). Things go best in match 3 of the day (±0 ELO, win rate 68%). Improved over the last three months: Headshots +6 pp. Unchanged in recent months: K/R at 0.75, ADR at 77.1, Win rate at 49%. Last 30 days: 12 matches, win rate 58%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.