Arhmage

Russia
On FACEIT since 2025 41 matches tracked 41 matches in 30 days
Last updated:

How does Arhmage play?

Rating 0.94 K/R 0.70 ADR 79.9 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 3
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 10% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 45%
Opening duels won 48%−1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+5 pp better than 79%
Clutch 1v2 won 19%−2 pp better than 43%
Clutch kills per match 1.7+0.1 better than 65%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 24%−18 pp better than 1%
AWP share of kills 0%−11 pp better than 2%
K/D 0.96+0.02 better than 67%
Pistol kills per match 1.8
Knife kills 1 in 41 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+1.1 pp better than 88%
Rounds with 3K 2.1%−1.5 pp better than 6%
MVPs per match 1.8−0.3 better than 28%
4Ks and aces 3x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+2 pp better than 65%
Utility damage per round 5.1+1.4 better than 77%
Enemies flashed per round 0.15−0.08 better than 28%
Rounds with a death 73%−1 pp better than 65%

Patterns

From the last 41 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Nuke
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 25 · Ancient

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
53% better than 69%
0.66 better than 35%
79.0 better than 65%
0.84 better than 15%
54% of 61 duels better than 83%
33% of 3 situations better than 44%
Mirage9
78% -
0.65 -
69.3 -
0.95-
38% of 37 duels -
75% of 4 situations -
Anubis8
50% -
0.87 -
95.9 -
1.14-
57% of 21 duels -
40% of 5 situations -
Ancient7
29% -
0.58 -
73.8 -
0.76-
42% of 26 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Arhmage plays

Across 41 matches Arhmage averages K/R 0.70, ADR 79.9 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 43%. That is better than 79% of players on level 3. Most room to improve: Headshot rate at 24%. That is better than only 1% of players on level 3. On average 14.8 kills per match, 24% of them headshots. In 11 of 41 matches the rating was 1.10 or higher (27%), in 20 it was below 0.90. In 41 matches with detailed stats: 3 4Ks and 1 aces. Best month by rating: October 2026 at 0.94. Things go best from match 5 of the day (+31 ELO, win rate 65%). Last 30 days: 41 matches, win rate 56%, ELO balance +53.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.