Arabica-

Russia
48 matches tracked 18 matches in 30 days
Last updated:

How does Arabica- play?

Rating 1.02 (from 27 matches) K/R 0.77 ADR 81.8 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52% on level 9
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 27 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
ClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Arabica- gets the first kill in 13 of 100 rounds. 3 percentage points above the level 9 average (10%).

Rounds with first kill 13%+3 pp better than 85%
Opening duels won 48%−3 pp better than 26%

Clutch

Strength
Last one alive

Arabica- wins 42 of 100 1v2s. 21 percentage points above the level 9 average (21%).

Clutch 1v1 won 55%+17 pp better than 99%
Clutch 1v2 won 42%+21 pp better than 99%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

44 of 100 kills by Arabica- are headshots. 4 percentage points below the level 9 average (48%).

Headshot rate 44%−4 pp better than 25%
AWP share of kills 9%−1 pp better than 50%
K/D 1.02+0.01 better than 53%
Pistol kills per match 2.7
Knife kills 6 in 48 matches

Impact

Average
Damage and big rounds

Averages 2.4 round MVPs per match. 0.2 above the level 9 average (2.2).

2K rounds 13.8%+0.7 pp better than 64%
3K rounds 4.2%+0.2 pp better than 60%
MVPs per match 2.4+0.2 better than 66%
4Ks and aces 4x 4K, 1 ace in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

Arabica- dies in 76 of 100 rounds. 4 percentage points above the level 9 average (72%). Lower is better.

Utility hit rate 29%−6 pp better than 13%
Utility damage per round 3.7−0.6 better than 37%
Enemies flashed per round 0.29+0.01 better than 53%
Deaths per round 76%+4 pp better than 11%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −6.2, Headshots −4 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.75 (at the start 0.80). 0.02 above the level 9 average (0.73).

Patterns

Soon this shows where Arabica- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 19 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
58% better than 76%
0.78 better than 74%
84.4 better than 73%
1.01-
45% of 56 duels better than 18%
42% of 12 situations better than 64%
Ancient9
56% -
0.81 -
89.1 -
0.97-
48% of 31 duels -
100% of 3 situations -
Dust 29
22% -
0.67 -
67.5 -
1.03-
41% of 29 duels -
100% of 1 situations -
Anubis5
40% -
0.78 -
78.1 -
0.96-
40% of 20 duels -
33% of 3 situations -
Cache3
67% -
0.85 -
83.2 -
1.05-
67% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Arabica- plays

Across 48 matches Arabica- averages K/R 0.77 and ADR 81.8; the rating across the 27 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 11% of level 9 players. Averages 16.5 kills per match with 44% headshots. In 9 of 27 matches the rating was 1.10 or higher (33%), in 10 it was below 0.90. In 27 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. Improved over the last three months: Win rate +9 pp. Got weaker: K/R −0.05, ADR −6.2, Headshots −4 pp. Last 30 days: 18 matches, win rate 50%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.