Arabica-
Name history of Arabica-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Arabica- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).
Compared with 1,682 players on level 9, each player over up to their last 100 matches.
Opening
AverageArabica- gets the first kill in 13 of 100 rounds. 3 percentage points above the level 9 average (10%).
Clutch
StrengthArabica- wins 42 of 100 1v2s. 21 percentage points above the level 9 average (21%).
Weapons and aim
Average44 of 100 kills by Arabica- are headshots. 4 percentage points below the level 9 average (48%).
Impact
AverageAverages 2.4 round MVPs per match. 0.2 above the level 9 average (2.2).
Utility and deaths
AverageArabica- dies in 76 of 100 rounds. 4 percentage points above the level 9 average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.85. Last 3 months: 0.75 (at the start 0.80). 0.02 above the level 9 average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.06.
Damage per round (ADR)
Best month: June 2026 with 90.4. Last 3 months: 79.3 (at the start 85.5). 0.4 below the level 9 average (79.7).
Share of headshot kills
Best month: October 2026 with 55%. Last 3 months: 42% (at the start 46%). 6 percentage points below the level 9 average (48%).
Matches won (win rate)
Best month: September 2026 with 52%. Last 3 months: 52% (at the start 43%). 2 percentage points above the level 9 average (50%).
Best month: October 2026 with 1,931.
Rounds with first kill
Best month: October 2026 with 16%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 2.00 · Dust 2
- Most kills in a match: 34 · Ancient
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 48 matchesCompared with players on the same level who have at least 15 matches on the map.
How Arabica- plays
Across 48 matches Arabica- averages K/R 0.77 and ADR 81.8; the rating across the 27 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 11% of level 9 players. Averages 16.5 kills per match with 44% headshots. In 9 of 27 matches the rating was 1.10 or higher (33%), in 10 it was below 0.90. In 27 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. Improved over the last three months: Win rate +9 pp. Got weaker: K/R −0.05, ADR −6.2, Headshots −4 pp. Last 30 days: 18 matches, win rate 50%, net ELO +6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.