AqqUzera

KR
On FACEIT since 2020 236 matches tracked 101 matches in 30 days
Last updated:

How does AqqUzera play?

Rating 1.08 K/R 0.80 ADR 88.3 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 236 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+2 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 68%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.05+0.05 · Ø 1.00 better than 53%
Pistol kills per match 3.0
Knife kills 8 in 236 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.0%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 64%
3K rounds 5.2%+1.2 pp · Ø 4.0% better than 86%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 47x 4K, 10 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 30%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether AqqUzera is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 218 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.79
JulAugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −58 ELO
44 matches · 45% win rate
In match 3 of the day −8 ELO
36 matches · 42% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 45%
On Tuesdays ±0 ELO, win rate 44%

AqqUzera loses the most ELO in match 1 of the day: −58 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.53 · Cache
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
57% better than 69%
0.86 better than 92%
91.0 better than 90%
1.16 better than 84%
53% of 364 duels better than 60%
40% of 35 situations better than 53%
Dust 257
49% better than 41%
0.77 better than 65%
85.2 better than 72%
1.05 better than 55%
55% of 320 duels better than 70%
45% of 29 situations better than 71%
Anubis44
52% better than 48%
0.79 better than 72%
89.1 better than 85%
1.06 better than 57%
50% of 273 duels better than 39%
39% of 18 situations better than 49%
Ancient36
47% better than 32%
0.79 better than 70%
89.0 better than 84%
1.03 right on the average
50% of 232 duels better than 43%
31% of 13 situations better than 29%
Nuke15
33% better than 2%
0.76 better than 55%
86.1 better than 67%
1.00 better than 38%
43% of 65 duels better than 11%
50% of 10 situations better than 77%
Cache10
50% -
0.76 -
85.6 -
1.01-
47% of 58 duels -
0% of 4 situations -
Inferno6
33% -
0.82 -
86.9 -
1.14-
44% of 27 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AqqUzera plays

Across 236 matches AqqUzera averages K/R 0.80, ADR 88.3 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 53% headshots. The strongest map is Mirage with a 57% win rate in 68 matches. In 107 of 236 matches the rating was 1.10 or higher (45%), in 71 it was below 0.90. In 211 matches with detailed stats: 47 4Ks and 10 aces. Best month by rating: August 2026 at 1.15. AqqUzera loses the most ELO in match 1 of the day (−58 ELO, win rate 45%). Things go best in match 4 of the day (+64 ELO, win rate 66%). Match no. 4 of the day goes best: 66% win rate, +64 ELO. Last 30 days: 101 matches, win rate 54%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.