Applepie

AU
94 matches tracked 29 matches in 30 days
ELO ▲ 37
2,014
30-day peak: 1,987
Rank OCE ▲ 4 places
#1,186 #297 in AU
30 days · before #1,190 · best #1,169
Last updated:

How does Applepie play?

Rating 0.95 (from 29 matches) K/R 0.72 ADR 77.5 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20% on level 9
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 29 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 24% normal 0.90 to 1.09 34% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 17%
Opening duels won 53%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 35%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 1.8+0.2 better than 69%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−1 pp better than 41%
AWP share of kills 1%−10 pp better than 6%
K/D 1.02+0.02 better than 53%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.2 pp better than 37%
Rounds with 3K 2.5%−1.4 pp better than 3%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 7x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 71%
Utility damage per round 5.1+0.8 better than 73%
Enemies flashed per round 0.43+0.15 better than 85%
Rounds with a death 70%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +3 pp, Win rate +3 pp
= Stayed the same
ELO at 1,987
▼ Got worse
K/R −0.07, ADR −7.6

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: April 2026 with 0.78. Last 3 months: 0.68 (at the start 0.75).

Patterns

From the last 90 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −25 ELO
20 matches · 35% wins
In match 2 of the day ±0 ELO
27 matches · 37% wins

Applepie loses the most ELO on Mirage: −25 ELO, 35% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.33 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
35% better than 7%
0.71 better than 39%
75.7 better than 27%
0.92-
45% of 40 duels better than 19%
44% of 9 situations better than 69%
Ancient19
42% better than 23%
0.77 better than 69%
83.8 better than 65%
0.98-
64% of 55 duels better than 98%
25% of 12 situations better than 17%
Anubis19
42% better than 23%
0.69 better than 27%
77.9 better than 36%
0.95-
58% of 67 duels better than 88%
31% of 16 situations better than 33%
Dust 210
50% -
0.65 -
71.1 -
0.80-
44% of 32 duels -
0% of 5 situations -
Cache8
75% -
0.70 -
72.4 -
1.06-
56% of 32 duels -
0% of 1 situations -
Nuke7
57% -
0.76 -
79.4 -
0.98-
50% of 20 duels -
0% of 3 situations -
Inferno4
25% -
0.70 -
71.2 -
0.75-
50% of 2 duels -
0% of 1 situations -
Overpass3
67% -
0.74 -
85.5 -
-
100% of 2 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Applepie plays

Across 90 matches Applepie averages K/R 0.72 and ADR 77.5; the rating across the 29 rated matches is 0.95. Biggest strength: Rounds with a death at 70%. That is better than 77% of players on level 9. Most room to improve: Rounds with 3K at 2.5%. That is better than only 3% of players on level 9. On average 15.4 kills per match, 47% of them headshots. The strongest map is Dust 2 with a 50% win rate in 10 matches. In 8 of 29 matches the rating was 1.10 or higher (28%), in 11 it was below 0.90. In 41 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. Applepie loses the most ELO on Mirage (−25 ELO, win rate 35%). Things go best in match 1 of the day (−21 ELO, win rate 51%). Improved over the last three months: Headshots +3 pp, Win rate +3 pp. Got weaker: K/R −0.07, ADR −7.6. Unchanged in recent months: ELO at 1,987. Last 30 days: 29 matches, win rate 34%, ELO balance −9.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.