Apatop

IL
117 matches tracked 44 matches in 30 days
Last updated:

How does Apatop play?

Rating 1.02 (from 96 matches) K/R 0.70 ADR 77.4 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 8
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 96 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 20%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

Apatop wins 56 of 100 opening duels. 6 percentage points above the level 8 average (50%).

Rounds with first kill 9%−1 pp better than 33%
Opening duels won 56%+6 pp better than 90%

Clutch

Average
Last one alive

Apatop wins 28 of 100 1v1s. 10 percentage points below the level 8 average (38%).

Clutch 1v1 won 28%−10 pp better than 9%
Clutch 1v2 won 22%+2 pp better than 57%
Clutch kills per match 2.0+0.4 better than 80%

Weapons and aim

Average
Where do the kills come from?

39 of 100 kills by Apatop are headshots. 8 percentage points below the level 8 average (47%).

Headshot rate 39%−8 pp better than 10%
AWP share of kills 8%−2 pp better than 47%
K/D 1.03+0.03 better than 62%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Apatop gets exactly 2 kills in 11.4 of 100 rounds. 1.7 percentage points below the level 8 average (13.1%).

2K rounds 11.4%−1.7 pp better than 10%
3K rounds 3.7%−0.2 pp better than 41%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 15x 4K, 2 aces in 96 matches

Utility and deaths

Strength
Nades, flashes and deaths

Apatop dies in 68 of 100 rounds. 4 percentage points below the level 8 average (72%). Lower is better.

Utility hit rate 32%−3 pp better than 30%
Utility damage per round 5.2+0.9 better than 76%
Enemies flashed per round 0.40+0.12 better than 81%
Deaths per round 68%−4 pp better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05
= Stayed the same
ADR at 78.2, Headshots at 39%
▼ Got worse
Win rate −13 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.71 (at the start 0.66). 0.01 below the level 8 average (0.72).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −16 ELO, win rate 46%
On Fridays −76 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 1.99 · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
56% better than 70%
0.75 better than 61%
79.3 better than 47%
1.14 better than 87%
59% of 87 duels better than 90%
18% of 17 situations better than 9%
Anubis21
67% better than 93%
0.70 better than 31%
78.0 better than 34%
0.99 better than 41%
53% of 59 duels better than 62%
31% of 13 situations better than 33%
Ancient18
56% better than 66%
0.66 better than 17%
76.9 better than 33%
0.96 better than 33%
51% of 74 duels on par
27% of 11 situations better than 23%
Inferno15
60% better than 73%
0.71 better than 46%
82.7 better than 67%
1.05-
64% of 45 duels better than 96%
50% of 6 situations better than 78%
Mirage12
42% -
0.60 -
70.4 -
0.84-
67% of 24 duels -
27% of 11 situations -
Nuke11
55% -
0.67 -
71.9 -
0.97-
49% of 39 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Apatop plays

Across 117 matches Apatop averages K/R 0.70 and ADR 77.4; the rating across the 96 rated matches is 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 8 players. Averages 15.4 kills per match with 39% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 35 of 96 matches the rating was 1.10 or higher (36%), in 37 it was below 0.90. In 96 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. Improved over the last three months: K/R +0.05. Got weaker: Win rate −13 pp. Unchanged in recent months: ADR at 78.2, Headshots at 39%. Last 30 days: 44 matches, win rate 50%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.