Apatop
How does Apatop play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).
Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).
Opening
AverageApatop wins 56 of 100 opening duels. 6 percentage points above the level 8 average (50%).
Clutch
AverageApatop wins 28 of 100 1v1s. 10 percentage points below the level 8 average (38%).
Weapons and aim
Average39 of 100 kills by Apatop are headshots. 8 percentage points below the level 8 average (47%).
Impact
WeaknessApatop gets exactly 2 kills in 11.4 of 100 rounds. 1.7 percentage points below the level 8 average (13.1%).
Utility and deaths
StrengthApatop dies in 68 of 100 rounds. 4 percentage points below the level 8 average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.77. Last 3 months: 0.71 (at the start 0.66). 0.01 below the level 8 average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.07.
Damage per round (ADR)
Best month: September 2026 with 86.4. Last 3 months: 78.2 (at the start 74.4). 1.1 below the level 8 average (79.3).
Share of headshot kills
Best month: August 2026 with 41%. Last 3 months: 39% (at the start 40%). 8 percentage points below the level 8 average (47%).
Matches won (win rate)
Best month: September 2026 with 69%. Last 3 months: 54% (at the start 67%). 4 percentage points above the level 8 average (50%).
Best month: September 2026 with 1,845.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 30%.
Patterns
From the last 117 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 32 · Ancient
- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 1.99 · Dust 2
Maps in detail
from the last 117 matchesCompared with players on the same level who have at least 15 matches on the map.
How Apatop plays
Across 117 matches Apatop averages K/R 0.70 and ADR 77.4; the rating across the 96 rated matches is 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 8 players. Averages 15.4 kills per match with 39% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 35 of 96 matches the rating was 1.10 or higher (36%), in 37 it was below 0.90. In 96 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. Improved over the last three months: K/R +0.05. Got weaker: Win rate −13 pp. Unchanged in recent months: ADR at 78.2, Headshots at 39%. Last 30 days: 44 matches, win rate 50%, net ELO +6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.