AntrewTate

Finland
21 matches tracked 21 matches in 30 days
Last updated:

How does AntrewTate play?

Rating 0.88 K/R 0.61 ADR 70.1 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 6
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 38%
Rating spread from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 0% good 1.10 to 1.29 24% normal 0.90 to 1.09 10% weak 0.75 to 0.89 19% very weak below 0.75 43%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 56%+6 pp better than 93%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+11 pp better than 94%
Clutch 1v2 won 24%+2 pp better than 69%
Clutch kills per match 1.6−0.1 better than 51%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+2 pp better than 62%
AWP share of kills 12%+1 pp better than 61%
K/D 0.87−0.11 better than 13%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds
Rounds with 2K 8.8%−4.1 pp better than 1%
Rounds with 3K 2.8%−1.0 pp better than 12%
MVPs per match 1.7−0.5 better than 7%
4Ks and aces 3x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 5%
Utility damage per round 3.2−0.9 better than 33%
Enemies flashed per round 0.20−0.06 better than 34%
Rounds with a death 70%−3.0 pp better than 84%

Patterns

From the last 21 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 20 · Nuke
  2. Highest rating in a match: 1.29 · Cache
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
67% –
0.54 –
63.5 –
0.80–
45% of 40 duels –
50% of 6 situations –
Dust 24
50% –
0.61 –
81.5 –
0.85–
67% of 15 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How AntrewTate plays

Across 21 matches AntrewTate averages K/R 0.61, ADR 70.1 and a rating of 0.88. Biggest strength: Clutch 1v1 won at 50%. That is better than 94% of players on level 6. Most room to improve: Utility with impact at 25%. That is better than only 5% of players on level 6. On average 12.5 kills per match, 47% of them headshots. In 6 of 21 matches the rating was 1.10 or higher (29%), in 13 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 0.88. Last 30 days: 21 matches, win rate 71%, ELO balance −23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.