AntimateLM

Germany
46 matches tracked 19 matches in 30 days
Last updated:

How does AntimateLM play?

Rating 0.66 (from 19 matches) K/R 0.55 ADR 64.1 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.66
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 16%
Rating distribution from 19 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 5% normal 0.90 to 1.09 11% weak 0.75 to 0.89 26% very weak below 0.75 58%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (19 matches).

Level 4

Compared with 701 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 7% no comparison
Opening duels won 34% no comparison

Clutch

Last one alive
Clutch 1v1 won 40% no comparison
Clutch 1v2 won 25% no comparison
Clutch kills per match 1.1 no comparison

Weapons and aim

Weakness
Where do the kills come from?

0.71 K/D and so well below the average (0.95).

Headshot rate 37%−6 pp · Ø 43% better than 20%
AWP share of kills 8% no comparison
K/D 0.71−0.24 · Ø 0.95 better than 1%
Pistol kills per match 2.3
Knife kills 1 in 46 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.1).

2K rounds 9.0% no comparison
3K rounds 1.0% no comparison
MVPs per match 1.5−0.6 · Ø 2.1 better than 4%
4Ks and aces 3x 4K, 0 aces in 19 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 37% no comparison
Utility damage per round 6.6 no comparison
Enemies flashed per round 0.60 no comparison
Deaths per round 77%+4 pp · Ø 73% better than 15%

Progress

One value per month, dashed line is the level 4 average
Whether AntimateLM is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.46
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.64.

Patterns

From the last 46 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −20 ELO
22 matches · 41% win rate

AntimateLM loses the most ELO in match 1 of the day: −20 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.24 · Cache
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 20 · Inferno

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
50% right on the average
0.59 better than 7%
66.0 better than 5%
0.67-
41% of 32 duels better than 12%
50% of 4 situations better than 82%
Inferno11
55% -
0.57 -
69.1 -
0.68-
27% of 26 duels -
50% of 2 situations -
Nuke7
29% -
0.48 -
57.9 -
0.62-
39% of 23 duels -
40% of 5 situations -
Ancient5
40% -
0.60 -
72.0 -
-
17% of 6 duels -
-
Cache4
75% -
0.47 -
44.2 -
0.70-
33% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How AntimateLM plays

Across 46 matches AntimateLM averages K/R 0.55 and ADR 64.1; the rating across the 19 rated matches is 0.66. Most room to improve: K/D at 0.71, better than only 1% of level 4 players. Averages 11.9 kills per match with 37% headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 1 of 19 matches the rating was 1.10 or higher (5%), in 16 it was below 0.90. In 19 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.66. AntimateLM loses the most ELO in match 1 of the day (−20 ELO, win rate 41%). Last 30 days: 19 matches, win rate 53%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.