Ansenchi

AL
86 matches tracked
Last updated:

How does Ansenchi play?

Rating 1.00 K/R 0.75 ADR 81.2 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 86 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 23%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (46%).

Headshot rate 55%+9 pp · Ø 46% better than 90%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.98−0.01 · Ø 0.99 better than 53%
Pistol kills per match 2.4
Knife kills 2 in 86 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 63%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 86%
MVPs per match 2.6+0.4 · Ø 2.2 better than 91%
4Ks and aces 9x 4K, 0 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 1.8−2.3 · Ø 4.1 better than 6%
Enemies flashed per round 0.36+0.10 · Ø 0.26 better than 74%
Deaths per round 76%+4 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.74, Rating at 0.99, ADR at 80.3, Headshots at 55%, ELO at 1,279
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.77). Just above the average (0.72).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −3 ELO
22 matches · 55% win rate
On Saturdays +32 ELO, win rate 39%

Ansenchi loses the most ELO on Anubis: −3 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 1.86 · Anubis
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
47% better than 40%
0.75 better than 70%
82.5 better than 71%
1.03 better than 64%
47% of 129 duels better than 34%
42% of 19 situations better than 65%
Anubis22
55% better than 67%
0.75 better than 65%
78.1 better than 41%
1.00 better than 52%
53% of 117 duels better than 74%
31% of 16 situations better than 29%
Ancient21
62% better than 85%
0.74 better than 61%
83.3 better than 70%
0.97 better than 44%
57% of 121 duels better than 86%
0% of 3 situations better than 1%
Cache6
50% -
0.80 -
87.7 -
1.09-
52% of 27 duels -
0% of 5 situations -
Inferno5
20% -
0.71 -
72.5 -
0.91-
46% of 28 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ansenchi plays

Across 86 matches Ansenchi averages K/R 0.75, ADR 81.2 and a rating of 1.00. Biggest strength: Headshot rate at 55%, better than 90% of level 6 players. Most room to improve: Utility damage per round at 1.8, better than only 6% of level 6 players. Averages 17.2 kills per match with 55% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 33 of 86 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 65 matches with detailed stats: 9 4Ks and 0 aces. Ansenchi loses the most ELO on Anubis (−3 ELO, win rate 55%). Things go best on Dust 2 (+76 ELO, win rate 47%). From match no. 5 of the day on, things go best: 64% win rate, +30 ELO. Improved over the last three months: Win rate +4 pp. Unchanged in recent months: K/R at 0.74, Rating at 0.99, ADR at 80.3, Headshots at 55%, ELO at 1,279.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.