Ansee

Ukraine
110 matches tracked
Last updated:

How does Ansee play?

Rating 1.13 (from 34 matches) K/R 0.73 ADR 78.2 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 34 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 58%+7 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

0% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 30%
Clutch 1v2 won 0%−22 pp · Ø 22% better than 1%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 18%+8 pp · Ø 10% better than 83%
K/D 1.05+0.03 · Ø 1.02 better than 66%
Pistol kills per match 2.7
Knife kills 3 in 110 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 74%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 80%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 9x 4K, 1 ace in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Headshots +3 pp
= Stayed the same
ADR at 81.1
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.78 (at the start 0.73). Clearly above the average (0.73).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −27 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Mirage
  2. Most kills in a match: 53 · Mirage
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 53%
0.74 better than 55%
78.2 better than 41%
1.19-
51% of 97 duels right on the average
38% of 16 situations right on the average
Ancient21
24% better than 1%
0.67 better than 18%
74.3 better than 17%
0.98-
40% of 30 duels better than 6%
14% of 7 situations better than 4%
Inferno18
56% better than 60%
0.78 better than 74%
86.0 better than 77%
1.31-
55% of 47 duels better than 67%
20% of 5 situations better than 13%
Anubis13
46% -
0.76 -
78.0 -
1.29-
54% of 46 duels -
47% of 15 situations -
Dust 28
50% -
0.69 -
72.6 -
0.99-
56% of 36 duels -
25% of 4 situations -
Cache4
25% -
0.78 -
88.0 -
0.97-
41% of 17 duels -
50% of 2 situations -
Nuke3
33% -
0.56 -
63.3 -
0.83-
67% of 3 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ansee plays

Across 110 matches Ansee averages K/R 0.73 and ADR 78.2; the rating across the 34 rated matches is 1.13. Biggest strength: Opening duels won at 58%, better than 95% of level 9 players. Averages 16.4 kills per match with 46% headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 18 of 34 matches the rating was 1.10 or higher (53%), in 7 it was below 0.90. In 34 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. Things go best on Mirage (+34 ELO, win rate 51%). Improved over the last three months: K/R +0.05, Headshots +3 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 81.1. Last 30 days: 6 matches, win rate 50%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.