Anhdeman

Netherlands
41 matches tracked
Last updated:

How does Anhdeman play?

Rating 0.79 (from 20 matches) K/R 0.61 ADR 71.5 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5% on level 3
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 35%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 5% normal 0.90 to 1.09 15% weak 0.75 to 0.89 20% very weak below 0.75 45%
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 17%
Opening duels won 44%−5 pp better than 22%

Clutch

Average
Last one alive
Clutch 1v1 won 55%+17 pp better than 99%
Clutch 1v2 won 6%−15 pp better than 1%
Clutch kills per match 1.3−0.3 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 35%−7 pp better than 16%
AWP share of kills 28%+17 pp better than 94%
K/D 0.87−0.07 better than 30%
Pistol kills per match 1.7
Knife kills 1 in 41 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.3%−2.5 pp better than 11%
Rounds with 3K 1.6%−2.0 pp better than 2%
MVPs per match 1.8−0.3 better than 28%
4Ks and aces 2x 4K, 0 aces in 21 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 38%+4 pp better than 75%
Utility damage per round 6.7+3.0 better than 92%
Enemies flashed per round 0.58+0.35 better than 97%
Rounds with a death 70%−4.0 pp better than 90%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −10.3, Headshots −6 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.66. Last 3 months: 0.56 (at the start 0.66).

Patterns

From the last 41 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.39 · Mirage
  2. Most kills in a match: 25 · Mirage
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
71% –
0.62 –
73.4 –
0.83–
39% of 49 duels –
17% of 6 situations –
Dust 210
20% –
0.66 –
73.0 –
0.86–
45% of 29 duels –
22% of 9 situations –
Anubis7
14% –
0.49 –
59.0 –
0.64–
53% of 19 duels –
57% of 7 situations –
Ancient4
50% –
0.70 –
79.7 –
1.33–
60% of 10 duels –
0% of 2 situations –
Inferno4
75% –
0.57 –
72.0 –
0.71–
50% of 12 duels –
50% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Anhdeman plays

Across 41 matches Anhdeman averages K/R 0.61 and ADR 71.5; the rating across the 20 rated matches is 0.79. Biggest strength: Clutch 1v1 won at 55%. That is better than 99% of players on level 3. Most room to improve: Rounds with 3K at 1.6%. That is better than only 2% of players on level 3. On average 12.9 kills per match, 35% of them headshots. The strongest map is Mirage with a 71% win rate in 14 matches. In 4 of 20 matches the rating was 1.10 or higher (20%), in 13 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 0.80. Got weaker: K/R −0.10, ADR −10.3, Headshots −6 pp, Win rate −7 pp. Last 30 days: 1 matches, win rate 0%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.