Angel_w

UZ
125 matches tracked 41 matches in 30 days
Last updated:

How does Angel_w play?

Rating 1.00 (from 74 matches) K/R 0.74 ADR 79.7 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 74 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

20% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 20%−18 pp · Ø 38% better than 1%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.02).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.03+0.01 · Ø 1.02 better than 41%
Pistol kills per match 3.3
Knife kills 1 in 125 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 34%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 24%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.15−0.16 · Ø 0.31 better than 9%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +423
= Stayed the same
ADR at 78.3
▼ Got worse
K/R −0.04, Win rate −7 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.67
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.77. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.73).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +24 ELO
32 matches · 38% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 37%

Angel_w loses the most ELO from match 5 of the day: +24 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.15 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
45% better than 22%
0.74 better than 46%
80.8 better than 47%
0.96 better than 22%
48% of 129 duels better than 28%
22% of 23 situations better than 10%
Dust 242
55% better than 60%
0.74 better than 45%
77.8 better than 29%
1.11 better than 69%
59% of 111 duels better than 85%
26% of 19 situations better than 18%
Nuke14
71% -
0.74 -
82.9 -
0.93-
56% of 54 duels -
13% of 8 situations -
Ancient9
56% -
0.70 -
74.4 -
1.00-
45% of 20 duels -
0% of 4 situations -
Inferno4
75% -
0.78 -
94.1 -
0.93-
50% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Angel_w plays

Across 125 matches Angel_w averages K/R 0.74 and ADR 79.7; the rating across the 74 rated matches is 1.00. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 29 of 74 matches the rating was 1.10 or higher (39%), in 32 it was below 0.90. In 73 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. Angel_w loses the most ELO from match 5 of the day (+24 ELO, win rate 38%). Things go best on Dust 2 (+30 ELO, win rate 55%). Match no. 2 of the day goes best: 61% win rate, +30 ELO. Improved over the last three months: Headshots +4 pp, ELO +423. Got weaker: K/R −0.04, Win rate −7 pp. Unchanged in recent months: ADR at 78.3. Last 30 days: 41 matches, win rate 49%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.