AngelJah

AR
29 matches tracked 25 matches in 30 days
Last updated:

How does AngelJah play?

Rating 1.11 (from 25 matches) K/R 0.77 ADR 74.9 from 29 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 25 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 12% normal 0.90 to 1.09 16% weak 0.75 to 0.89 24% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average.
AWPerMulti-killsClutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 58%+8 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 50%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so clearly above the average (0.97).

Headshot rate 47%+3 pp · Ø 44% better than 68%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.07+0.10 · Ø 0.97 better than 88%
Pistol kills per match 2.6
Knife kills 4 in 29 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.7%).

2K rounds 14.0%+1.2 pp · Ø 12.8% better than 80%
3K rounds 5.0%+1.3 pp · Ø 3.7% better than 95%
MVPs per match 2.6+0.4 · Ø 2.2 better than 93%
4Ks and aces 6x 4K, 1 ace in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 6.4+2.5 · Ø 3.9 better than 90%
Enemies flashed per round 0.26+0.02 · Ø 0.24 better than 55%
Deaths per round 72%−1 pp · Ø 73% better than 70%

Patterns

Soon this shows where AngelJah loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 9 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.02 · Anubis

Maps in detail

from the last 29 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 29
67% -
0.76 -
83.4 -
1.14-
66% of 41 duels -
40% of 5 situations -
Mirage7
71% -
0.87 -
91.0 -
1.22-
57% of 28 duels -
50% of 6 situations -
Ancient5
20% -
0.58 -
55.1 -
0.87-
50% of 16 duels -
0% of 1 situations -
Nuke5
40% -
0.78 -
61.5 -
1.05-
30% of 10 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AngelJah plays

Across 29 matches AngelJah averages K/R 0.77 and ADR 74.9; the rating across the 25 rated matches is 1.11. Biggest strength: Opening duels won at 58%, better than 99% of level 5 players. Averages 16.5 kills per match with 47% headshots. In 12 of 25 matches the rating was 1.10 or higher (48%), in 9 it was below 0.90. In 25 matches with detailed stats: 6 4Ks and 1 ace. Last 30 days: 25 matches, win rate 60%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.