Anemonie

TH
On FACEIT since 2018 384 matches tracked 87 matches in 30 days
ELO ▲ 12
3,154
30-day peak: 3,268
Rank SEA ▲ 39 places
#68
#4 in TH
30 days · before #107 · best #68
Last updated:

How does Anemonie play?

Rating 1.15 (from 228 matches) K/R 0.79 ADR 84.0 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 228 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 56%+5 pp better than 81%
AWP share of kills 9%−2 pp better than 50%
K/D 1.16+0.12 better than 85%
Pistol kills per match 3.2 from the last 278
Knife kills 5 in 278 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.4 pp better than 80%
Rounds with 3K 4.7%+0.6 pp better than 74%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 71x 4K, 5 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 23%−12 pp better than 1%
Utility damage per round 2.2−1.9 better than 5%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +6.8, Headshots +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp, ELO −130

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.82 (at the start 0.75).

Patterns

From the last 278 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −100 ELO
135 matches · 52% wins
In match 4 of the day −77 ELO
33 matches · 48% wins
On Wednesdays −35 ELO, win rate 48%

Anemonie loses the most ELO on Mirage: −100 ELO, 52% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 2.67 · Anubis

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
52% level
0.81 better than 78%
86.4 better than 76%
1.12 better than 75%
53% of 621 duels better than 59%
44% of 55 situations better than 68%
Dust 277
64% better than 86%
0.84 better than 88%
87.9 better than 81%
1.16 better than 84%
52% of 353 duels level
38% of 40 situations level
Ancient23
48% better than 33%
0.89 better than 96%
94.1 better than 95%
1.25 better than 96%
52% of 104 duels level
38% of 8 situations level
Anubis20
55% better than 58%
0.79 better than 74%
81.8 better than 55%
1.15 better than 84%
55% of 77 duels better than 67%
0% of 6 situations better than 1%
Cache11
73% -
0.94 -
94.5 -
1.24-
59% of 66 duels -
33% of 6 situations -
Inferno8
63% -
0.84 -
86.6 -
1.31-
49% of 35 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Anemonie plays

Across 384 matches Anemonie averages K/R 0.79 and ADR 84.0; the rating across the 228 rated matches is 1.15. Biggest strength: Rating at 1.15. That is better than 87% of players on level 10. Most room to improve: Utility with impact at 23%. That is better than only 1% of players on level 10. On average 17.9 kills per match, 56% of them headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 117 of 228 matches the rating was 1.10 or higher (51%), in 55 it was below 0.90. In 228 matches with detailed stats: 71 4Ks and 5 aces. Best month by rating: October 2026 at 1.20. Anemonie loses the most ELO on Mirage (−100 ELO, win rate 52%). Things go best on Dust 2 (+120 ELO, win rate 64%). Improved over the last three months: K/R +0.07, ADR +6.8, Headshots +9 pp. Got weaker: Win rate −3 pp, ELO −130. Last 30 days: 87 matches, win rate 56%, ELO balance +129.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.