Andyy1337

ZW
54 matches tracked
Last updated:

How does Andyy1337 play?

Rating 1.17 K/R 0.83 ADR 84.6 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating spread from 54 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 19%−20 pp better than 1%
Clutch 1v2 won 8%−13 pp better than 1%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 31%−20 pp better than 1%
AWP share of kills 54%+43 pp better than 99%
K/D 1.22+0.19 better than 92%
Pistol kills per match 3.9
Knife kills 4 in 54 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.8%+1.5 pp better than 80%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 2x 4K, 4 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.48+0.18 better than 90%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOct

Best month: April 2026 with 0.96.

Patterns

From the last 54 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +47 ELO
21 matches · 52% wins

Andyy1337 loses the most ELO in match 1 of the day: +47 ELO, 52% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 1.89 · Mirage

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
75% better than 99%
0.82 better than 82%
79.9 better than 45%
1.17 better than 86%
60% of 90 duels better than 91%
27% of 11 situations better than 18%
Dust 214
43% -
0.87 -
91.2 -
1.22-
64% of 85 duels -
31% of 13 situations -
Inferno12
50% -
0.84 -
89.9 -
1.19-
62% of 58 duels -
27% of 11 situations -
Cache11
73% -
0.79 -
80.7 -
1.11-
64% of 50 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Andyy1337 plays

Across 54 matches Andyy1337 averages K/R 0.83, ADR 84.6 and a rating of 1.17. Biggest strength: Opening duels won at 59%. That is better than 94% of players on level 10. Most room to improve: Headshot rate at 31%. That is better than only 1% of players on level 10. On average 18.9 kills per match, 31% of them headshots. The strongest map is Mirage with a 75% win rate in 16 matches. In 28 of 54 matches the rating was 1.10 or higher (52%), in 11 it was below 0.90. In 43 matches with detailed stats: 2 4Ks and 4 aces. Best month by rating: April 2026 at 1.38. Andyy1337 loses the most ELO in match 1 of the day (+47 ELO, win rate 52%). Last 30 days: 2 matches, win rate 0%, ELO balance −26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.