Andrei3viper

LY
185 matches tracked
Last updated:

How does Andrei3viper play?

Rating 1.19 (from 20 matches) K/R 0.83 ADR 87.8 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 10
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 8%−3 pp better than 46%
K/D 1.13+0.10 better than 79%
Pistol kills per match 3.6
Knife kills 8 in 185 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 75%
Rounds with 3K 5.7%+1.6 pp better than 93%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 36x 4K, 3 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.4−0.7 better than 31%
Enemies flashed per round 0.23−0.07 better than 32%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +7.4, ELO +113
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.83 (at the start 0.76).

Patterns

From the last 185 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −41 ELO
83 matches · 46% wins
On Mirage −5 ELO
48 matches · 46% wins
Between 12:00 and 18:00 +3 ELO, win rate 39%
On Mondays −36 ELO, win rate 38%

Andrei3viper loses the most ELO from match 5 of the day: −41 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
65% better than 89%
0.83 better than 86%
87.8 better than 80%
1.15-
58% of 269 duels better than 82%
28% of 29 situations better than 22%
Mirage48
46% better than 28%
0.81 better than 78%
84.3 better than 67%
1.28-
56% of 214 duels better than 75%
32% of 19 situations better than 30%
Anubis34
50% better than 42%
0.85 better than 89%
92.5 better than 94%
1.27-
53% of 146 duels better than 59%
36% of 25 situations better than 46%
Ancient30
47% better than 29%
0.80 better than 75%
84.2 better than 64%
1.00-
58% of 106 duels better than 83%
35% of 17 situations better than 45%
Nuke12
33% -
0.85 -
92.5 -
1.21-
63% of 70 duels -
33% of 9 situations -
Inferno6
67% -
0.82 -
88.6 -
1.34-
50% of 24 duels -
50% of 6 situations -
Cache3
33% -
1.08 -
114.6 -
-
100% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Andrei3viper plays

Across 185 matches Andrei3viper averages K/R 0.83 and ADR 87.8; the rating across the 20 rated matches is 1.19. Biggest strength: Rating at 1.19. That is better than 93% of players on level 10. On average 18.9 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 65% win rate in 52 matches. In 11 of 20 matches the rating was 1.10 or higher (55%), in 5 it was below 0.90. In 142 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. Andrei3viper loses the most ELO from match 5 of the day (−41 ELO, win rate 46%). Things go best on Anubis (+44 ELO, win rate 50%). Improved over the last three months: K/R +0.07, ADR +7.4, ELO +113. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 52%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.