An3ston

LV
63 matches tracked 30 matches in 30 days
Last updated:

How does An3ston play?

Rating 0.99 K/R 0.73 ADR 79.3 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 6
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 63 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 21%
Opening duels won 42%−8 pp better than 5%

Clutch

Average
Last one alive
Clutch 1v1 won 19%−20 pp better than 1%
Clutch 1v2 won 30%+8 pp better than 93%
Clutch kills per match 1.2−0.5 better than 16%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−2 pp better than 40%
AWP share of kills 1%−10 pp better than 8%
K/D 0.980.00 level
Pistol kills per match 2.5

Impact

Average
Damage and big rounds
Rounds with 2K 11.9%−1.0 pp better than 25%
Rounds with 3K 4.0%+0.2 pp better than 61%
MVPs per match 2.3+0.1 better than 69%
4Ks and aces 6x 4K, 1 ace in 44 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 7%
Utility damage per round 2.1−2.0 better than 9%
Enemies flashed per round 0.09−0.17 better than 8%
Rounds with a death 75%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.82.

Patterns

From the last 63 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −10 ELO, win rate 38%

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Highest rating in a match: 1.76 · Nuke
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
58% better than 79%
0.71 level
75.8 better than 35%
0.95 better than 38%
43% of 88 duels better than 15%
17% of 6 situations better than 9%
Dust 213
23% -
0.67 -
78.9 -
0.86-
41% of 59 duels -
33% of 6 situations -
Inferno8
63% -
0.87 -
87.6 -
1.26-
28% of 18 duels -
14% of 7 situations -
Ancient7
57% -
0.81 -
86.3 -
1.12-
59% of 32 duels -
0% of 3 situations -
Anubis6
50% -
0.59 -
66.5 -
0.85-
37% of 30 duels -
60% of 5 situations -
Cache5
40% -
0.69 -
79.1 -
0.96-
37% of 27 duels -
0% of 1 situations -
Nuke4
25% -
0.78 -
84.4 -
1.03-
33% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How An3ston plays

Across 63 matches An3ston averages K/R 0.73, ADR 79.3 and a rating of 0.99. Most room to improve: Clutch 1v1 won at 19%. That is better than only 1% of players on level 6. On average 16.2 kills per match, 43% of them headshots. The strongest map is Mirage with a 58% win rate in 19 matches. In 21 of 63 matches the rating was 1.10 or higher (33%), in 25 it was below 0.90. In 44 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: May 2026 at 1.09. Last 30 days: 30 matches, win rate 40%, ELO balance −33.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.