An1meGhoul

Russia
On FACEIT since 2021 316 matches tracked 49 matches in 30 days
ELO ▼ 179
2,977
30-day peak: 3,264
Rank EU ▼ 1,002 places
#8,565
RU #1,894 in RU
30 days · prev. #7,563 · best #6,600
Last updated:

How does An1meGhoul play?

Rating 1.11 K/R 0.82 ADR 89.5 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 315 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 3.2
Knife kills 13 in 315 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 75%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 86%
MVPs per match 2.8+0.5 · Ø 2.3 better than 85%
4Ks and aces 79x 4K, 9 aces in 315 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.5−0.5 · Ø 4.0 better than 36%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 19%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether An1meGhoul is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 315 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: August 2026 with 0.88.

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
57 matches · 54% win rate
On Dust 2 −53 ELO
39 matches · 51% win rate
Between 6:00 and 12:00 +149 ELO, win rate 49%
On Thursdays −5 ELO, win rate 49%

An1meGhoul loses the most ELO on Anubis: −90 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Vertigo
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.52 · Inferno

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
58% better than 71%
0.84 better than 83%
91.1 better than 88%
1.13 better than 73%
52% of 702 duels right on the average
41% of 34 situations better than 58%
Anubis57
54% better than 52%
0.76 better than 55%
84.4 better than 66%
1.06 better than 52%
49% of 342 duels better than 32%
29% of 21 situations better than 26%
Dust 239
51% better than 41%
0.76 better than 53%
84.1 better than 62%
1.02 better than 36%
44% of 194 duels better than 12%
57% of 14 situations better than 90%
Cache34
62% better than 64%
0.83 better than 68%
94.1 better than 84%
1.12 better than 52%
53% of 238 duels better than 41%
54% of 13 situations better than 81%
Inferno21
33% better than 2%
0.78 better than 48%
84.1 better than 48%
1.04 better than 28%
47% of 137 duels better than 14%
44% of 16 situations better than 64%
Ancient17
53% right on the average
0.97 better than 99%
101.5 better than 98%
1.35 better than 98%
61% of 130 duels better than 90%
40% of 10 situations better than 55%
Vertigo16
75% -
0.90 -
94.9 -
1.23-
57% of 116 duels -
50% of 6 situations -
Nuke15
67% better than 80%
0.81 better than 67%
89.7 better than 79%
1.10 better than 55%
47% of 87 duels better than 20%
63% of 8 situations better than 93%

Compared with players on the same level who have at least 15 matches on the map.

How An1meGhoul plays

Across 315 matches An1meGhoul averages K/R 0.82, ADR 89.5 and a rating of 1.11. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 54% headshots. The strongest map is Vertigo with a 75% win rate in 16 matches. In 153 of 315 matches the rating was 1.10 or higher (49%), in 100 it was below 0.90. In 315 matches with detailed stats: 79 4Ks and 9 aces. Best month by rating: August 2026 at 1.20. An1meGhoul loses the most ELO on Anubis (−90 ELO, win rate 54%). Things go best on Mirage (+164 ELO, win rate 58%). From match no. 5 of the day on, things go best: 61% win rate, −104 ELO. Last 30 days: 49 matches, win rate 45%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.