AmirPhoen1x

ZW
21 matches tracked 21 matches in 30 days
Last updated:

How does AmirPhoen1x play?

Rating 1.00 K/R 0.74 ADR 80.2 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 24% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 about average weaker than most
Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (49%).

Rounds with first kill 6%−3 pp · Ø 9% better than 6%
Opening duels won 39%−10 pp · Ø 49% better than 2%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 33%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 38%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (43%).

Headshot rate 51%+8 pp · Ø 43% better than 91%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.02+0.08 · Ø 0.94 better than 82%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so well above the average (12.5%).

2K rounds 14.6%+2.1 pp · Ø 12.5% better than 94%
3K rounds 3.6%+0.1 pp · Ø 3.5% better than 54%
MVPs per match 1.9−0.2 · Ø 2.1 better than 34%
4Ks and aces 2x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

1.0 utility damage per round and so well below the average (3.9).

Utility hit rate 25%−10 pp · Ø 35% better than 7%
Utility damage per round 1.0−2.9 · Ø 3.9 better than 2%
Enemies flashed per round 0.20−0.03 · Ø 0.23 better than 41%
Deaths per round 72%−1 pp · Ø 73% better than 73%

Patterns

Soon this shows where AmirPhoen1x loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 9 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Nuke
  2. Highest rating in a match: 1.64 · Nuke
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 29
67% -
0.75 -
81.1 -
1.08-
38% of 34 duels -
33% of 6 situations -
Mirage6
67% -
0.72 -
77.5 -
1.00-
50% of 14 duels -
67% of 3 situations -
Ancient3
0% -
0.52 -
70.1 -
0.63-
20% of 10 duels -
0% of 4 situations -
Nuke3
33% -
0.89 -
90.8 -
1.11-
50% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AmirPhoen1x plays

Across 21 matches AmirPhoen1x averages K/R 0.74, ADR 80.2 and a rating of 1.00. Biggest strength: Headshot rate at 51%, better than 91% of level 4 players. Most room to improve: Opening duels won at 39%, better than only 2% of level 4 players. Averages 16.6 kills per match with 51% headshots. In 7 of 21 matches the rating was 1.10 or higher (33%), in 8 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 21 matches, win rate 52%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.